Building Kunulua Block by Block
Exploring Archaeology throughMinecraft
Bibliographic Data
| ID | 4587572 |
|---|---|
| Authors | Dominique Langis-Barsetti (corresponding author) |
| Year | 2021 |
| Volume | 84 |
| Issue | 1 |
| Pages | 62-70 |
| Publication date | 2021-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Near Eastern Archaeology (JOURNAL) |
| Journal identifiers | ISSN: 1094-2076 • E-ISSN: 1557-5594 |
| Publisher | University of Chicago Press (PUBLISHER • US) |
| DOI | 10.1086/713115 |
| OpenAlex | W3135105077 |
| Language | EN |
| References cited | 6 |
As part of its public outreach program, the Computational Research on the Ancient Near East (CRANE) Project turned to the videogame Minecraft (https://www.minecraft.net/) as a means to reach a wide audience in a novel way. To this end, a Minecraft world based on the Iron Age Neo-Hittites of southern Turkey and northwest Syria was created. At its heart is the ancient city of Kunulua, modern Tell Tayinat, reconstructed in Minecraft’s unique esthetic based on the most recent archaeological re-search. The Neo-Hittite Adventure map created by CRANE will allow players not only to explore ninth-century BCE Kunulua, but also to meet a number of its inhabitants through miniquests designed as interactive and immersive educational experiences
Combinatorics · Architecture and Computational Design · Digital Games and Media · Mathematics
| Citation velocity | historical |
|---|---|
| Highly cited | No |