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Building Kunulua Block by Block

Exploring Archaeology throughMinecraft

Bibliographic Data

ID4587572
AuthorsDominique Langis-Barsetti (corresponding author)
Year2021
Volume84
Issue1
Pages62-70
Publication date2021-03-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueNear Eastern Archaeology (JOURNAL)
Journal identifiersISSN: 1094-2076 • E-ISSN: 1557-5594
PublisherUniversity of Chicago Press (PUBLISHER • US)
DOI10.1086/713115
OpenAlexW3135105077
LanguageEN
References cited6

As part of its public outreach program, the Computational Research on the Ancient Near East (CRANE) Project turned to the videogame Minecraft (https://www.minecraft.net/) as a means to reach a wide audience in a novel way. To this end, a Minecraft world based on the Iron Age Neo-Hittites of southern Turkey and northwest Syria was created. At its heart is the ancient city of Kunulua, modern Tell Tayinat, reconstructed in Minecraft’s unique esthetic based on the most recent archaeological re-search. The Neo-Hittite Adventure map created by CRANE will allow players not only to explore ninth-century BCE Kunulua, but also to meet a number of its inhabitants through miniquests designed as interactive and immersive educational experiences

Combinatorics · Architecture and Computational Design · Digital Games and Media · Mathematics

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    James F Osborne, Timothy P Harrison et al.•Bulletin of the American Schools…•2019

  • Children and Minecraft

    Open Access•Jane Mavoa, Marcus Carter et al.•New Media & Society•2017

  • Settlement History and Urban Planning at Zincirli Höyük, Southern Turkey

    J Casana, Jason T Hermann•Journal of Mediterranean…•2010

Citation velocityhistorical
Highly citedNo

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