Archaeogaming
When Archaeology and Video Games Come Together
Bibliographic Data
| ID | 4587938 |
|---|---|
| Authors | Tine Rassalle (0000-0003-1917-3959, corresponding author) |
| Year | 2021 |
| Volume | 84 |
| Issue | 1 |
| Pages | 4-11 |
| Publication date | 2021-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Near Eastern Archaeology (JOURNAL) |
| Journal identifiers | ISSN: 1094-2076 • E-ISSN: 1557-5594 |
| Publisher | University of Chicago Press (PUBLISHER • US) |
| DOI | 10.1086/712387 |
| OpenAlex | W3135492720 |
| Language | EN |
| Citations received | 4 |
| References cited | 1 |
Archaeogaming, the intersection of video games and archaeology as an academic research field, has been around for a while, but most scholars are still not familiar with the concept. The term archaeogaming can include a broad array of domains, from the study of the physical video games, to the analysis of the portrayal of archaeology within games, to the application of archaeological methods to synthetic spaces. Video games are a multibillion-dollar industry and games are played by millions of people every day: As a new medium of communication they thus deserve our scholarly attention as examples of global, shared material culture and a way to share historical knowledge with the public
Cartography · Geography · Media studies · Sociology · Digital Games and Media · Educational Games and Gamification · Gambling Behavior and Treatments · History
| Unique citing works | 4 |
|---|---|
| Citations per year | 1 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |