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Archaeogaming

When Archaeology and Video Games Come Together

Bibliographic Data

ID4587938
AuthorsTine Rassalle (0000-0003-1917-3959, corresponding author)
Year2021
Volume84
Issue1
Pages4-11
Publication date2021-03-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueNear Eastern Archaeology (JOURNAL)
Journal identifiersISSN: 1094-2076 • E-ISSN: 1557-5594
PublisherUniversity of Chicago Press (PUBLISHER • US)
DOI10.1086/712387
OpenAlexW3135492720
LanguageEN
Citations received4
References cited1

Archaeogaming, the intersection of video games and archaeology as an academic research field, has been around for a while, but most scholars are still not familiar with the concept. The term archaeogaming can include a broad array of domains, from the study of the physical video games, to the analysis of the portrayal of archaeology within games, to the application of archaeological methods to synthetic spaces. Video games are a multibillion-dollar industry and games are played by millions of people every day: As a new medium of communication they thus deserve our scholarly attention as examples of global, shared material culture and a way to share historical knowledge with the public

Cartography · Geography · Media studies · Sociology · Digital Games and Media · Educational Games and Gamification · Gambling Behavior and Treatments · History

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    Open Access•Emma Yasui•Advances in Archaeological Practice•2026

  • Experimental Archaeogaming

    Open Access•John Aycock, Katie Biittner•Advances in Archaeological Practice•2024

  • Egyptian archaeology in multiple realities

    Open Access•Sara E Zaia, Katherine E Rose et al.•Digital Applications in…•2022

Unique citing works4
Citations per year1
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4

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