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Innovation for Positive Sustainable Legacy From Mega Sports Events

Virtual Reality as a Tool for Social Inclusion Legacy for Paris 2024 Paralympic Games

Datos Bibliográficos

ID4616270
AutoresTerri Byers (0000-0002-1982-8487, University of New Brunswick, autor de correspondencia), Emily Jane Hayday (0000-0002-4824-2282, Loughborough University), Fred Mason (0000-0002-3724-2041, University of New Brunswick), Phillip Lunga (University of New Brunswick), Daneka Headley (University of New Brunswick)
Año2021
Volumen3
Páginas625677-625677
Fecha de publicación2021-04-21
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaFrontiers in Sports and Active Living (JOURNAL)
Identificadores de la revistaISSN: 2624-9367 • E-ISSN: 2624-9367
EditorialFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/fspor.2021.625677
PMID33969293
OpenAlexW3154916303
IdiomaEN
Citas recibidas3
Referencias citadas120

There is significant interest in how sports events and their associated legacies could act as a platform to address global challenges and engender social change. The United Nations (UN) has acknowledged the important role that sport plays in supporting the UN 2030 Agenda for Sustainable Development and the Olympic movement could be argued as central to that objective. Yet critical questions and concerns have been raised about the growing expenditure, viability, long term legacy, and impacts of mega sports events such as the Olympic Games. While much evidence has focused on the challenges of creating legacy for Olympic Games, there is considerably less literature on understanding the Paralympic context. The purpose of this paper is to discuss the role of innovation in creating legacy from MSEs and propose a theoretical and methodological plan for such research. Innovation, a key driver in organizational performance, is suggested as essential to defining, planning for and measuring legacy. We specifically examine the potential of virtual reality (VR) as a technological innovation which can help create a social inclusion legacy in the context of Paris 2024 Olympic/Paralympic Games. A conceptual model is developed, which identifies legacy as a "wicked problem", and this paper discusses the importance of innovation with regards to legacy, by suggesting a new application for VR technology in the context of legacy related to social inclusion. Information technology is a valuable facilitator of social inclusion for individuals with a disability. We specifically examine the potential of VR as a technological innovation which can help create legacy through influencing unconscious biases (symbolic ableism) toward diversity such as disability, gender, and race

Facilitator · Geography · Legacy system · Political science · Public relations · Social science · Sociology · Computer Science · Recreation, Leisure, Wilderness Management · Sport and Mega-Event Impacts · Sports, Gender, and Society

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Obras citantes distintas3
Citas por año0,75
Intervalo de citas2022 - 2025 (4)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 3
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