Experiential archaeology
Is virtual time travel possible
Bibliographic Data
| ID | 4624601 |
|---|---|
| Authors | Eugene Ch’ng (0000-0003-3992-8335, University of Wolverhampton, corresponding author) |
| Year | 2009 |
| Volume | 10 |
| Issue | 4 |
| Pages | 458-470 |
| Publication date | 2009-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Cultural Heritage (JOURNAL) |
| Journal identifiers | ISSN: 1296-2074 • E-ISSN: 1778-3674 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.culher.2009.02.001 |
| OpenAlex | W2144410728 |
| Language | EN |
| Citations received | 13 |
| References cited | 50 |
Archaeology · Art · Entertainment · Experiential learning · Human–computer interaction · Sociology · Virtual reality · Visual arts · Workflow · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Engineering · History · Virtual Reality Applications and Impacts · Software
Enhancing Our Lives with Immersive Virtual Reality
Losing our Senses, an Exploration of 3D Object Scanning
Nunalleq, Stories from the Village of Our Ancestors
The Mernda VR Project
First Steps in the Use of a Game Engine for Historical Roads and Paths Research
From memory to model
Monstrous hybridity of social information technologies
Communicating heritage in museums
Archaeoacoustics of intangible cultural heritage
ReVitAge
Intangible cultural heritage
Content management system incorporated in a virtual museum hosting
Sustainable archaeology through progressive assembly 3D digitization
Communication in the Age of Virtual Reality
Experiencing Narrative Worlds
Musings on Telepresence and Virtual Presence
Flocks, herds and schools
Recent advances in augmented reality
A Framework for Immersive Virtual Environments (Five)
A Survey of Augmented Reality
Playing online games against computer- vs. human-controlled opponents
Being There
The social psychology of telecommunications
Encyclopedia of Multimedia Technology and Networking
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Telepresence via Television
At the Heart of It All
Three-dimensional computer graphics for archaeological data exploration
Palaeoecology and the perception of prehistoric landscapes
Presence, Explicated
Defining Virtual Reality
| Unique citing works | 13 |
|---|---|
| Citations per year | 0,87 |
| Citation span | 2011 - 2025 (15) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 13 |