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Experiential archaeology

Is virtual time travel possible

Bibliographic Data

ID4624601
AuthorsEugene Ch’ng (0000-0003-3992-8335, University of Wolverhampton, corresponding author)
Year2009
Volume10
Issue4
Pages458-470
Publication date2009-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Cultural Heritage (JOURNAL)
Journal identifiersISSN: 1296-2074 • E-ISSN: 1778-3674
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.culher.2009.02.001
OpenAlexW2144410728
LanguageEN
Citations received13
References cited50

Archaeology · Art · Entertainment · Experiential learning · Human–computer interaction · Sociology · Virtual reality · Visual arts · Workflow · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Engineering · History · Virtual Reality Applications and Impacts · Software

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    Open Access•Mel Slater, María V Sánchez-Vives•Frontiers in Robotics and AI•2016

  • Losing our Senses, an Exploration of 3D Object Scanning

    Open Access•Stuart James Eve•Open Archaeology•2018

  • Nunalleq, Stories from the Village of Our Ancestors

    Open Access•Alice Watterson, Charlotta Hillerdal•Archaeologies•2020

  • The Mernda VR Project

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  • First Steps in the Use of a Game Engine for Historical Roads and Paths Research

    Open Access•Willem F Vletter•Journal of Computer Applications…•2019

  • From memory to model

    Shengdan Cai, Eugene Ch’ng•Journal of Cultural Heritage…•2025

  • Monstrous hybridity of social information technologies

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  • Communicating heritage in museums

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  • Archaeoacoustics of intangible cultural heritage

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  • ReVitAge

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  • Intangible cultural heritage

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  • Sustainable archaeology through progressive assembly 3D digitization

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  • Communication in the Age of Virtual Reality

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  • A Survey of Augmented Reality

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  • Playing online games against computer- vs. human-controlled opponents

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  • Being There

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  • Encyclopedia of Multimedia Technology and Networking

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  • The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

    Nick Yee•PRESENCE Virtual and Augmented…•2006

  • Telepresence via Television

    Open Access•Taeyong Kim, Tae-Yong Kim et al.•Journal of Computer-Mediated…•2006

  • At the Heart of It All

    Open Access•Matthew Lombard, Theresa Bolmarcich Ditton et al.•Journal of Computer-Mediated…•2006

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  • Defining Virtual Reality

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Unique citing works13
Citations per year0,87
Citation span2011 - 2025 (15)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 13

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