Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum
The FabricVR project
Bibliographic Data
| ID | 4646885 |
|---|---|
| Authors | Watsaporn Arayaphan (Chiang Mai University), Kannikar Intawong (0000-0003-2704-9595, Chiang Mai University), Kitti Puritat (0000-0003-0681-3064, Chiang Mai University, corresponding author) |
| Year | 2022 |
| Volume | 26 |
| Pages | e00233 |
| Publication date | 2022-09-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Digital Applications in Archaeology and Cultural Heritage (JOURNAL) |
| Journal identifiers | ISSN: 2212-0548 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.daach.2022.e00233 |
| OpenAlex | W4291163146 |
| Language | EN |
| Citations received | 9 |
| References cited | 7 |
Archaeology · Art · Cultural heritage · Geography · Human–computer interaction · Multimedia · Virtual reality · Visitor pattern · Visual arts · World Wide Web · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Engineering · Museology · Virtual Reality Applications and Impacts
Gender Differences in AI-Powered Virtual Museum Guides
Investigating the behavioural intentions of museum visitors towards VR
Chatbot-mediated technology to enhance experiences in historical textile museums
Social Media Boost During the Pandemic
D/3D imaging and virtual tours of Amenmose's tomb, Luxor (Egypt)
Digital learning platform for cultural heritage
Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments
Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome
Exploring hand gesture-based tangible interactions in mixed reality for ancient fabric exhibits
| Citations per year | 4.5 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |