Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum

The FabricVR project

Bibliographic Data

ID4646885
AuthorsWatsaporn Arayaphan (Chiang Mai University), Kannikar Intawong (0000-0003-2704-9595, Chiang Mai University), Kitti Puritat (0000-0003-0681-3064, Chiang Mai University, corresponding author)
Year2022
Volume26
Pagese00233
Publication date2022-09-01
Open AccessYes
TypeARTICLE
VenueDigital Applications in Archaeology and Cultural Heritage (JOURNAL)
Journal identifiersISSN: 2212-0548
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.daach.2022.e00233
OpenAlexW4291163146
LanguageEN
Citations received9
References cited7

Archaeology · Art · Cultural heritage · Geography · Human–computer interaction · Multimedia · Virtual reality · Visitor pattern · Visual arts · World Wide Web · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Engineering · Museology · Virtual Reality Applications and Impacts

  • Gender Differences in AI-Powered Virtual Museum Guides

    Open Access•Kannikar Intawong, Pakinee Ariya et al.•TechTrends•2026

  • Investigating the behavioural intentions of museum visitors towards VR

    Open Access•Yifei Li, Li YiFei et al.•Computers in Human Behavior•2024

  • Chatbot-mediated technology to enhance experiences in historical textile museums

    Open Access•Supaporn Chai-Arayalert, Supattra Puttinaovarat et al.•Cogent Arts and Humanities•2024

  • Social Media Boost During the Pandemic

    Open Access•Aya Kimura•Muzeológia a kultúrne dedičstvo•2025

  • D/3D imaging and virtual tours of Amenmose's tomb, Luxor (Egypt)

    Open Access•María Mercedes Morita, Daniel Alejandro Loaiza Carvajal et al.•Digital Applications in…•2026

  • Digital learning platform for cultural heritage

    Sakkarin Sapu, Amphol Aphathanakorn et al.•Journal of Cultural Heritage…•2024

  • Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments

    Open Access•Suepphong Chernbumroong, Pakinee Ariya et al.•Heritage•2024

  • Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcome

    Yootthapong Tongpaeng, Ratchanon Nobnop et al.•Journal of Heritage Tourism•2024

  • Exploring hand gesture-based tangible interactions in mixed reality for ancient fabric exhibits

    Open Access•Yootthapong Tongpaeng, Ratchanon Nobnop et al.•Digital Applications in…•2025

Citations per year4.5
Citation span2024 - 2026 (3)
Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae