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From the fairground sensorium to the digitalization of bodily entertainment

Commercializing Multisensory Entertainments Involving the Bodily Senses

Bibliographic Data

ID4737469
AuthorsCharles Spence (0000-0003-2111-072X, University of Oxford, corresponding author)
Year2022
Volume17
Issue2
Pages153-169
Publication date2022-05-04
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueThe Senses and Society (JOURNAL)
Journal identifiersISSN: 1745-8927 • E-ISSN: 1745-8935
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17458927.2022.2066434
OpenAlexW4225376736
LanguageEN
Citations received3
References cited38

Entertaining the bodily senses by means of the deliberate stimulation of the proprioceptive, kinesthetic, and/or vestibular senses/systems has long been the focus of many of the (mechanical) rides found on the fairground and at the theme park. Although the history of kinaesthetic thrills and proprioceptive pleasures stretches back to the turn of the 20th Century, and, despite the growing interest in digital stimulation (e.g. virtual reality, the Metaverse, etc.), little progress has, as yet, been made in terms of effectively stimulating the bodily senses digitally (e.g. in the home environment) as part of a commoditization of multisensory entertainments. Indeed, it may simply not be possible to digitally elicit the total immersion that one experiences in a well-designed theme-park/fairground ride. Nevertheless, approaching that goal will likely require a recognition of the fundamentally multisensory nature of the experience delivered by the unique sensorium that one finds on the working fairground. And, as we will see later, the contribution of the non-bodily senses is something that is often neglected when researchers have studied such bodily sensations in the laboratory, or else foregrounded them in an artistic, setting

Aesthetics · Art · Entertainment · Kinesthetic learning · Theme (computing · Visual arts · Computer Science · Multisensory perception and integration · Psychology · Virtual Reality Applications and Impacts · Visual perception and processing mechanisms

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  • Aesthetics and Anaesthetics

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  • Extreme VR

    David Crouch, Katarina Damjanov•The Senses and Society•2021

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Unique citing works3
Citations per year0,75
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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