What's Metaverse Film? Sci-fi, DAO or Digital installation
Research on the intermediality of the Metaverse and Cinema
Bibliographic Data
| ID | 4737602 |
|---|---|
| Authors | Zhao Linuo (0000-0002-3421-9110, Beijing Foreign Studies University, corresponding author) |
| Year | 2022 |
| Volume | 29 |
| Issue | 1 |
| Pages | e43354 |
| Publication date | 2022-07-13 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Revista FAMECOS (JOURNAL) |
| Journal identifiers | ISSN: 1415-0549 • E-ISSN: 1980-3729 |
| Publisher | Edipucrs (PUBLISHER • BR) |
| DOI | 10.15448/1980-3729.2022.1.43354 |
| OpenAlex | W4285393912 |
| Language | EN |
| Citations received | 1 |
| References cited | 10 |
Metaverse" has been gaining popularity since 2021 and the term has observably inextricable relation with cinema. But the implication of Metaverse film should be far more than a sci-fi subgenre. Following Deleuze and Manovich's discourse of intermediality analysis, this paper discusses how Metaverse influences cinema with its connotation, cultural principles as well as its technologies, argues that it may bring about a fundamental change to cinema, especially when it is integrated with video installations, which will change cinema in all aspects of its aesthetics, narrative and distribution, and explores these revolutions from both the aesthetic and material perspectives of cinema
Aesthetics · Art · Connotation · Epistemology · Film studies · Human–computer interaction · Linguistics · Literature · Metaverse · Movie theater · Narrative · Popularity · Possible world · Sociology · Virtual reality · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Philosophy · Psychology · Social Psychology · Virtual Reality Applications and Impacts
| Citations per year | 0.5 |
|---|---|
| Citation span | 2024 - 2024 (1) |
| Highly cited | No |