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More like an Arcade' - The Limitations of Playable Games in Museum Exhibitions

Bibliographic Data

ID4775261
AuthorsPatrick Prax (0000-0001-6597-1738, Uppsala University, corresponding author), Lina Eklund (0000-0002-4801-7704), Björn Sjöblom (0000-0003-0865-225X, Stockholm University)
Year2019
Volume17
Issue3
Pages437-452
Publication date2019-11-29
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMuseum and Society (JOURNAL)
Journal identifiersISSN: 1479-8360 • E-ISSN: 1479-8360
PublisherUniversity of Leicester (PUBLISHER • GB)
DOI10.29311/mas.v17i3.2777
OpenAlexW2991150413
LanguageEN
Citations received4
References cited10

This study investigated the relationship between playable, interactive games on original hardware and the representation of game culture using the case of the exhibition Game On 2.0, often considered to be the largest exhibition of digital games in the West so far. Our results suggest that play as a way of engaging with games as museum objects has limitations which make it necessary to add other means of contextualization in order to afford critical engagement with digital games as contemporary culture. Play excludes visitors who lack necessary gaming skills as well as many genres of games which need longer or different kinds of interaction than a museum can allow for in the context of an exhibition. Moreover, we show that not all games can be exhibited in the same way and that we need to adapt exhibition strategies to individual game and their properties and contexts

Art · Business · Contextualization · Exhibition · Multimedia · Political science · Visual arts · Computer Science · Digital Games and Media · Educational Games and Gamification · History · Museums and Cultural Heritage

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  • The gameful museum experience

    Open Access•Ea C V Willumsen•Museum Management and Curatorship•2026

  • Experience in Videogame Display

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  • How audiences play

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  • Safeguarding Intangible Cultural Heritage in the 2003 Unesco Convention

    Open Access•Richard Kurin•Museum International•2004

  • A weak scientific basis for gaming disorder

    Open Access•Antonius J van Rooij, Christopher J Ferguson et al.•Journal of Behavioral Addictions•2018

  • When paratexts become texts

    M Consalvo•Critical Studies in Mass…•2017

  • Convergence Culture

    H Jenkins, Adolfo Plasencia•Is the universe a hologram?•2017

  • Museums and the Shaping of Knowledge

    Eilean Hooper‐greenhill, Eileen Hooper Greenhill•Museums and the Shaping of…•1992

  • Rogue Archives

    Abigail De Kosnik•Rogue archives•2016

  • Free Labor

    Tiziana Terranova•Social Text•2000

  • Playing Games With Cultural Heritage

    Open Access•Joanna Barwick, James Dearnley et al.•Games and Culture•2011

  • What Is Video Game Culture? Cultural Studies and Game Studies

    Open Access•Adrienne Shaw•Games and Culture•2010

  • Communication, Coordination, and Camaraderie in World of Warcraft

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Unique citing works4
Citations per year1
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4

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Open DOIOpen Access
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