Men Do Not Rule the World of Tanks
Negating the Gender-Performance Gap in a Spatial-Action Game by Controlling for Time Played
Bibliographic Data
| ID | 4835442 |
|---|---|
| Authors | Rabindra Ratan (0000-0001-7611-8046, Michigan State University, East Lansing, MI, USA, corresponding author), Cuihua Shen (0000-0003-3871-8256, University of California, Davis, CA, USA), Dmitri Williams (0000-0001-7995-4429, University of Southern California, Los Angeles, CA, USA) |
| Year | 2020 |
| Volume | 64 |
| Issue | 7 |
| Pages | 1031-1043 |
| Publication date | 2020-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | American Behavioral Scientist (JOURNAL) |
| Journal identifiers | ISSN: 0002-7642 • E-ISSN: 1552-3381 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0002764220919147 |
| OpenAlex | W3031645755 |
| Language | EN |
| Citations received | 8 |
| References cited | 44 |
The present research addresses the stereotype that women and girls lack the ability to succeed compared to men and boys in video games. Previous lab-based research has found that playing spatial-action video games potentially reduces the gender gap in spatial-thinking skills, while previous field studies of less spatially oriented online games have found that the perceived gender-performance gap actually results from the amount of previous gameplay time, which is confounded with gender. Extending both lines of research, the present field study examines player performance in a spatial-action game, the vehicle-based shooter World of Tanks. Results from 3,280 players suggest that women appear to accrue fewer experience points per match than men, signaling lower performance ability, but that when the amount of previous gameplay time is statistically controlled, this gender difference is negated. These results lend support to the claim that playing video games-even spatial-action games-diminishes the gender-performance gap, which is potentially useful for promoting gender equity in STEM fields
Action (physics) · Cognition · Cognitive psychology · Demographic economics · Equity (law) · Field (mathematics) · Game mechanics · Gender equity · Gender gap · Multimedia · Political science · Sociology · Spatial Ability · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Gender Studies · Mathematics · Psychology · Social Psychology · Spatial Cognition and Navigation
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| Unique citing works | 8 |
|---|---|
| Citations per year | 2 |
| Citation span | 2022 - 2025 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 8 |