Coin-Operated Americans
Rebooting Boyhood at the Video Game Arcade
Bibliographic Data
| ID | 4878745 |
|---|---|
| Authors | Dawn Spring (corresponding author) |
| Year | 2017 |
| Volume | 103 |
| Issue | 4 |
| Pages | 1109-1110 |
| Publication date | 2017-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of American History (JOURNAL) |
| Journal identifiers | ISSN: 0021-8723 • E-ISSN: 1945-2314 |
| Publisher | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/jahist/jaw614 |
| OpenAlex | W2590334945 |
| Language | EN |
| Citations received | 3 |
Carly A. Kocurek demonstrates how arcades and video games affected the trajectory of contemporary digital culture. She illustrates many “critical moments in early gaming culture” and the moral objections that ensued, and she contributes to the history of American boyhood and manhood and the history of youth consumerism (p. xviii). She shows that to understand the contemporary gender divide in the video game industry and among video game players, one must look at the rise and fall of the video game arcade in the 1970s and 1980s. Unfortunately, she misses key evidence and marginalizes the role of women. Conspicuously absent are the girls and women who did participate, the girls who spent their youth alongside boys in the arcades, and the female video game competitors. Also missing are the female developers—Atari's Carol Shaw, often credited as the first woman game designer, and Dona Bailey, the co-creator of the popular early 1980s arcade game Centipede. Kocurek could have defended her thesis without writing these women out of history and ignoring relevant evidence
Aesthetics · Art · Business · Competitor analysis · Consumerism · Economics · Game design · Game theory · Media studies · Metagaming · Multimedia · Political science · Repeated game · Sociology · Video game · Computer Science · Digital Games and Media · Law · Marketing · Psychology
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,75 |
| Citation span | 2022 - 2023 (2) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 3 |