Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Beyond Myth and Metaphor

Narrative in Digital Media

Datos Bibliográficos

ID4896221
AutoresMarie-Laure Ryan (0009-0002-2680-9118), Marie‐laure Ryan (autor de correspondencia)
Año2002
Volumen23
Número4
Páginas581-609
Fecha de publicación2002-12-01
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaPoetics Today (JOURNAL)
Identificadores de la revistaISSN: 0333-5372 • E-ISSN: 1527-5507
EditorialDuke University Press (PUBLISHER • US)
DOI10.1215/03335372-23-4-581
OpenAlexW2163423986
IdiomaEN
Citas recibidas15
Referencias citadas9

The concept of narrative has been widely invoked by theorists of digital textuality, but the promotion of what is described as thestorytelling power of the computer has often relied on shallow metaphors, loose conceptions of narrative, and literary models that ignore the distinctive properties of the digital medium. Two myths have dominated this theorization. The myth of the Aleph (as I call it) presents the digital text as a finite text that contains an infinite number of stories. The myth of the Holodeck envisions digital narrative as a virtual environment in which the user becomes a character in a plot similar to those of Victorian novels or Shakespearean tragedies. Both of these myths rely on questionable assumptions:that any permutation of a collection of lexias results in a coherent story;that it is aesthetically desirable to be the hero of a story; and that digital narrativity should cover the same range of emotional experiences as literary narrative. Here I argue that digital narrative should emancipate itself from literary models. But I also view narrative as a universal structure that transcends media. This article addresses the question of reconciling the inherent linearity of narrative structures with the multiple paths made possible by the interactive nature of the digital text by distinguishing four forms of interactivity, which result from the cross-classification of two binaries: internal versus external interactivity; and exploratory versus ontological. Each of these categories is shown to favor different narrative themes and different variations of the universal narrative structure

Aesthetics · Art · Interactivity · Linguistics · Literature · Metaphor · Mythology · Narrative · Narrative criticism · Narrative inquiry · Narrative network · Narrative structure · Narrativity · Plot (graphics · Textuality · World Wide Web · Computer Science · Digital Games and Media · Digital Humanities and Scholarship · Narrative Theory and Analysis · Philosophy

  • Convergence Culture Reconsidered

    Open Access•Robert Mcafee Brown, Robert M W Brown et al.•Convergence Culture Reconsidered…•2015

  • Pasado fue analógico, el futuro es digital. Nuevas formas de escritura histórica

    Open Access•Arthur Pons, Anaclet Pons•Ayer Revista de Historia…•2018

  • Niejednoznaczny urok tajemnicy. Tajniki lektury hipertekstów

    Open Access•Elżbieta Winiecka•Przestrzenie Teorii•2023

  • Cartography and orientalism in late imperial China

    Open Access•Angelo Maria Cimino•International Communication of…•2020

  • Analýza světů digitálních her

    Open Access•Jakub Škrdla•Teorie vědy / Theory of Science•2025

  • Algorithmic narrativity as a new narrative mode

    Open Access•Tolulope Oke•AI & Society•2025

  • Ethics and Game Design

    Karen Schrier, David Gibson•Ethics and game design•2010

  • The Art of Storytelling in the Digital Age

    Open Access•Zinaida Chemodurova•Vestnik Volgogradskogo…•2022

  • Spatial Archaeology

    Open Access•Tiffany Earley-Spadoni, Michael J Harrower•International Journal of…•2020

  • Video games, contestation, and meaning

    Open Access•B Mckernan•American Journal of Cultural…•2018

  • Glaciers and climate change

    Open Access•Molly Jackson•Wiley Interdisciplinary Reviews…•2015

  • Spatial History, deep mapping and digital storytelling

    Open Access•Tiffany Earley-Spadoni•Journal of Archaeological Science•2017

  • Narrative Tools for Games

    Open Access•Jonne Arjoranta•Games and Culture•2017

  • Digital Material

    Marianne Van Den Boomen, Sybille Lamme et al.•Digital material•2009

  • The Show, the Game, and the Old Gods

    Open Access•Agata Waszkiewicz•Games and Culture•2024

  • Hypertext

    George P Landow•Hypertext•1992

  • Computers as theatre

    Brenda Laurel•Computers as theatre•1991

  • Mimesis as make-believe

    Kendall L Walton•Mimesis as make-believe•1990

  • Virtual history

    Niall Ferguson•Virtual history•1998

  • The Metaphysics of Virtual Reality

    Michael Heim•The Metaphysics of virtual reality•1994

  • From Barbie® to Mortal Kombat

    Henry III Jenkins, Justine Cassell et al.•From Barbie® to Mortal Kombat•1998

  • Morphology of the Folktale

    Vladimir Propp, Laurence Scott et al.•Morphology of the Folktale•1968

  • The Cutting Edge of Reading

    Willard Bohn•SubStance•1999

  • Afternoon, a Story

    Michael Joyce•Leonardo•1993

Obras citantes distintas15
Citas por año0,88
Intervalo de citas2009 - 2025 (17)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 15
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae