New York
The Animated City
Bibliographic Data
| ID | 4960263 |
|---|---|
| Authors | Chris Pallant (0000-0002-1308-2565, Canterbury Christ Church University, corresponding author) |
| Year | 2013 |
| Volume | 11 |
| Issue | 4 |
| Pages | 349-360 |
| Publication date | 2013-12-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Comparative American Studies An International Journal (JOURNAL) |
| Journal identifiers | ISSN: 1477-5700 • E-ISSN: 1741-2676 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1179/1477570013z.00000000056 |
| OpenAlex | W2051182086 |
| Language | EN |
| References cited | 5 |
The urban landscape of New York City is one that is familiar to many, but, through the medium of animation, this familiarity has been consistently challenged. Often metamorphic, and always meticulously constructed, animated imagery encourages reflective thinking. Focusing on the themes of construction, destruction, and interactivity, this article seeks to cast critical light upon the animated double life that New York City has lived through the following moving image texts: Disney’s Fantasia 2000 (1999), Patrick Jean’s computer-generated short Pixels (2009), and Rockstar Games’ open-world blockbuster Grand Theft Auto IV (2008)
Aesthetics · Animation · Art · Interactivity · Multimedia · Sociology · Visual arts · Comics and Graphic Narratives · Computer Science · Digital Games and Media · Media, Gender, and Advertising
| Highly cited | No |
|---|