Virtual reality
A new track in psychological research
Bibliographic Data
| ID | 5267941 |
|---|---|
| Authors | Stéphane De La Rosa (0000-0003-2759-9589, Department for Human Perception Cognition and Action Max Planck Institute for Biological Cybernetics Tübingen Germany, corresponding author), Martin Breidt (Department for Human Perception Cognition and Action Max Planck Institute for Biological Cybernetics Tübingen Germany) |
| Year | 2018 |
| Volume | 109 |
| Issue | 3 |
| Pages | 427-430 |
| Publication date | 2018-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | British Journal of Psychology (JOURNAL) |
| Journal identifiers | ISSN: 0007-1269 • E-ISSN: 2044-8295 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/bjop.12302 |
| PMID | 29748966 |
| OpenAlex | W2802063900 |
| Language | EN |
| Citations received | 2 |
| References cited | 11 |
One major challenge of social interaction research is to achieve high experimental control over social interactions to allow for rigorous scientific reasoning. Virtual reality (VR) promises this level of control. Pan and Hamilton guide us with a detailed review on existing and future possibilities and challenges of using VR for social interaction research. Here, we extend the discussion to methodological and practical implications when using VR
Control (management) · Human–computer interaction · Psychological research · Social reality · Social science · Sociology · Track (disk drive) · Virtual reality · Action Observation and Synchronization · Applied Psychology · Artificial Intelligence · Behavioral Health and Interventions · Computer Science · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Virtual Superheroes
Video Ergo Sum
Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
Estimating the reproducibility of psychological science
Pragmatics of human communication
Current developments and challenges for the British Journal of Psychology
Why and how to use virtual reality to study human social interaction
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,25 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |