Upon Opening the Black Box and Finding It Full
Exploring the Ethics in Design Practices
Datos Bibliográficos
| ID | 5338078 |
|---|---|
| Autores | Marc Steen (0000-0001-7915-5459, TNO, Delft, The Netherlands, autor de correspondencia) |
| Año | 2015 |
| Volumen | 40 |
| Número | 3 |
| Páginas | 389-420 |
| Fecha de publicación | 2015-05-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Science Technology & Human Values (JOURNAL) |
| Identificadores de la revista | ISSN: 0162-2439 • E-ISSN: 1552-8251 |
| Editorial | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/0162243914547645 |
| OpenAlex | W2028329397 |
| Idioma | EN |
| Citas recibidas | 16 |
| Referencias citadas | 79 |
Contemporary design practices, such as participatory design (PD), human-centered design (HCD), and codesign, have inherent ethical qualities, which often remain implicit and unexamined. Three design projects in the high-tech industry were studied using three ethical traditions as lenses. Virtue ethics helped to understand cooperation, curiosity, creativity, and empowerment as virtues that people in PD need to cultivate, so that they can engage, for example, in mutual learning and collaborative prototyping. Ethics of alterity (Levinas and Derrida) helped to understand human-centered design as a fragile encounter between project team members and prospective users, and foregrounds the ethics in these encounters: our tendencies to "grasp the other" and to "program invention." And pragmatist ethics (Dewey) helped to understand codesign as a process of joint inquiry and imagination, involving the organization of iterative processes of problem setting and solution finding, with moral qualities. When we open the "black boxes" of design practices, we find them filled with ethics. Moreover, it is proposed that design practitioners need to make explicit their practices' inherent ethical qualities and that they can do that by embracing reflexivity
Creativity · Design Thinking · Engineering ethics · Epistemology · Pragmatism · Reflexivity · Social science · Sociology · Computer Science · Design Education and Practice · Engineering · Information Systems Theories and Implementation · Innovative Human-Technology Interaction · Philosophy · Psychology · Social Psychology
Organizational Communication Design Logics
A co-design living labs philosophy of practice for end-to-end research design to translation with people with lived-experience of mental ill-health and carer/family and kinship groups
The turn to practice in design ethics
Post-, pre- and non-payment
Anticipatory news infrastructures
How does co-creation facilitate transdisciplinarity? The case of an EU energy demand research programme
Co-designing a smartphone app for and with farmers
The biggest legal battle in UK casino history’
Advantages and disadvantages of societal engagement
Slow Innovation
The Allure and the Paucity of Design
Before Laboratory Life
Personality facets and ethics positions as directives for self-driving vehicles
A comprehensive value framework for design
Toward an Ethics of Algorithms
Ethnography and organisations
Logic, the theory of inquiry
Shaping technology/building society
Creative Intelligence
A Derrida Reader
Computers and Design in Context
Design Noir
Experience and nature.
What Things Do
Reconstruction in philosophy.
How Designers Think
The Whale and the Reactor
On Becoming a Critically Reflexive Practitioner
Co-Design as a Process of Joint Inquiry and Imagination
The Usability Engineering Lifecycle
Handbook of Science and Technology Studies
Participatory Design
The Capability Approach, Technology and Design
Development as Freedom
Reflexivity in the co‐production of academic‐practitioner research
Reflexivity
Participatory Design
The Reflexive Thesis
The Ethics of Deconstruction
Do Not Despair
Mind Scripting
Between Need and Desire
Values Levers
Materializing Morality
Home on the Range
Ethics in Technological Culture
User-Centered Design and the Normative Politics of Technology
The Turn to Technology in Social Studies of Science
Upon Opening the Black Box and Finding It Empty
Work-Oriented Design of Computer Artifacts
| Obras citantes distintas | 16 |
|---|---|
| Citas por año | 1,6 |
| Intervalo de citas | 2016 - 2026 (11) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 16 |