Stampylongnose and the rise of the celebrity videogame player
Bibliographic Data
| ID | 5675331 |
|---|---|
| Authors | James R Newman (Bath Spa University, corresponding author), James Newman (0000-0001-5827-7430) |
| Year | 2016 |
| Volume | 7 |
| Issue | 2 |
| Pages | 285-288 |
| Publication date | 2016-04-02 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Celebrity Studies (JOURNAL) |
| Journal identifiers | ISSN: 1939-2397 • E-ISSN: 1939-2400 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/19392397.2016.1165020 |
| OpenAlex | W2338388936 |
| Language | EN |
| Citations received | 2 |
| References cited | 6 |
As Kline et al. (2003) note, the videogame industry is fuelled by ‘perpetual innovation’ which ensures that every new product coming to market is accompanied by a flurry of hyperbole proclaiming it
Advertising · Aesthetics · Art · Business · Hyperbole · Linguistics · Media studies · Metaphor · Sociology · Visual arts · Cinema and Media Studies · Digital Games and Media · Gender, Feminism, and Media · Mathematics · Philosophy · Marketing
| Citations per year | 0.33 |
|---|---|
| Citation span | 2020 - 2021 (2) |
| Highly cited | No |