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Ghosts in the Garden

Locative Gameplay and Historical Interpretation From Below

Bibliographic Data

ID5701233
AuthorsSteve Poole (University of the West of England, corresponding author)
Year2018
Volume24
Issue3
Pages300-314
Publication date2018-03-16
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Heritage Studies (JOURNAL)
Journal identifiersISSN: 1352-7258 • E-ISSN: 1470-3610
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/13527258.2017.1347887
OpenAlexW2727424654
LanguageEN
Citations received12
References cited20

The heritage industry now makes extensive use of digital audioguides and similar interpretation tools to reach new audiences but many remain rooted in authoritative and didactic conservatism. This paper critically evaluates the state of play in the field, from downloadable audio tours and apps, through more complex engagements with theatrically enhanced and affective simulation, to attempts at fuller dialogic visitor participation and the use of gps or RFID-triggered game mechanics. While ‘armchair’ and home screen-based game and interpretation models are addressed, particular attention is paid to the use of mobile and locative design, where embodiment in place is privileged over less associative or remote experience. The paper takes a research project led by the author as a case study. Ghosts in the Garden was conceived in collaboration with a museum and an experience design SME to test the potential of immersive, affective real world games on public understandings of history. It sought to engage visitors with researched history from below by using a pervasive media soundscape, the ‘ghosts’ of past visitors and a ‘choose-your-own-adventure’ game mechanic in which outcomes are variable, visitor agency is retained and a more radical model of historical knowledge suggested

Adventure · Aesthetics · Art · Dialogic · Game design · Linguistics · Locative case · Multimedia · Social science · Sociology · Soundscape · Visitor pattern · Visual arts · 3D Surveying and Cultural Heritage · Computer Science · Digital Games and Media · Museums and Cultural Heritage

  • Museum ExplorAR

    Open Access•Jacqueline Hoare•Museum and Society•2025

  • A virtual diorama. Mapping archives in situ at places of cultural significance

    Open Access•Jonathan Westin, Gunnar Almevik•Nordisk Museologi•1970

  • History education done different

    Open Access•Dimitra Petousi, Akrivi Katifori et al.•Frontiers in Education•2022

  • The Enchantment of the Archaeological Record

    Open Access•Sara Perry•European Journal of Archaeology•2019

  • Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games

    Open Access•Jacqueline Burge, Christian Jones•Games and Culture•2022

  • Heritage Sites and Video Games

    Open Access•Michał Mochocki•Games and Culture•2021

  • Digital storytelling for emotional engagement in museums

    Open Access•Maria Economou, Hilary Young et al.•International Journal of Heritage…•2026

  • Assembling Arosenius - staging a digital archive

    Open Access•Alexandra Herlitz, Jonathan Westin•Museum Management and Curatorship•2018

  • Digital surrogacy

    Open Access•William R Illsley•International Journal of Heritage…•2022

  • Storying wild landscapes

    T A Smith, Ria Ann Dunkley et al.•International Journal of Heritage…•2022

  • The practice and potential of heritage emotion research

    Jacqueline Hoare•International Journal of Heritage…•2020

  • Making virtual reconstructions part of the visit

    Open Access•Daniela Petrelli•Digital Applications in…•2019

  • Visuality and Its Affects

    Open Access•Emma Waterton•History Compass•2015

  • Gaming the Past

    Jeremiah McCall•Gaming the Past•2022

  • Consuming History

    Jerome De Groot•Consuming History•2016

  • Gaming history

    Dawn Spring•Rethinking History•2014

  • History's affective turn

    Vanessa Agnew•Rethinking History•2007

  • Counter-narratives of slavery in the Deep South

    Matthew R Cook•Journal of Heritage Tourism•2015

  • New Media, Cultural Heritage and the Sense of Place

    J Malpas•International Journal of Heritage…•2008

  • Otherness of Place

    Erik Champion, Erik Malcolm Champion•International Journal of Heritage…•2008

  • Framing theory

    Emma Waterton, Steve P Watson et al.•International Journal of Heritage…•2013

  • From analogue to digital and back again

    Bas Van Heur•International Journal of Heritage…•2010

  • Learning cultural heritage by serious games

    Open Access•Michela Mortara, Chiara Eva Catalano et al.•Journal of Cultural Heritage•2014

  • What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why

    Open Access•Shannon Kennedy-Clark, Shannon Kennedy‐Clark et al.•Games and Culture•2011

  • Strategic Simulations and Our Past

    Open Access•Kevin Schut•Games and Culture•2007

Unique citing works12
Citations per year0,21
Citation span1970 - 2026 (57)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 10
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