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Latin American contraflow in global entertainment media

Kingdom Rush series and Zambo Dende as de-localised media products

Bibliographic Data

ID5715683
AuthorsHernán David Espinosa-Medina (0000-0002-3561-4016, Universidad de La Sabana, corresponding author), Enrique Uribe-Jongbloed (0000-0002-9415-7628, Universidad del Norte)
Year2017
Volume163
Issue1
Pages107-121
Publication date2017-05-01
Open AccessYes
TypeARTICLE
VenueMedia International Australia (JOURNAL)
Journal identifiersISSN: 1329-878X • E-ISSN: 2200-467X
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1329878x16686204
OpenAlexW2580807424
LanguageEN
Citations received2
References cited29

In order to shed some light on how Latin American entrepreneurs are developing products for a globalised market and attempting to overcome cultural discount by making their products more universal in their appeal, we analyse the cases of the video game Kingdom Rush from Uruguay and the Zambo Dende audio-visual project from Colombia. To provide context, the flow of entertainment media products from Latin America is first considered, with two cases then presented in order to provide insight into the processes of economic contra-flow and cultural transduction. Based on an examination of the products and in-depth interviews with the creators (and also survey responses in the case of Kingdom Rush), the findings reveal the various challenges faced by and the achievements of these small-scale entrepreneurs to reach a global market. We pay particular attention to the way in which the products achieve global appeal to mitigate negative effects associated with the geographical and cultural origin of a product

Advertising · Appeal · Business · Entertainment · Kingdom · Latin Americans · Media studies · Political science · Sociology · Digital Games and Media · History · Law · Media and Digital Communication · Media, Gender, and Advertising · Finance · Marketing

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Citations per year0.22
Citation span2017 - 2025 (9)
Highly citedNo

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