Cinema immemorial
"Empire" and the experimental machinima of Phil Solomon
Bibliographic Data
| ID | 5717705 |
|---|---|
| Authors | Genevieve Yue (New School, corresponding author) |
| Year | 2014 |
| Volume | 3 |
| Issue | 1 |
| Pages | 8-25 |
| Publication date | 2014-04-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Moving Image Review & Art Journal (MIRAJ (JOURNAL) |
| Journal identifiers | ISSN: 2045-6298 • E-ISSN: 2045-6301 |
| Publisher | Intellect (PUBLISHER • GB) |
| DOI | 10.1386/miraj.3.1.8_1 |
| OpenAlex | W2758443294 |
| Language | EN |
Phil Solomon's "EMPIRE" (2008/2012), an installation made in the videogame space of Grand Theft Auto, raises issues of memory and materiality as they pertain to the medium specificities of film and digital media. As a remake of Andy Warhol's Empire (1964), the work addresses concerns pertinent to structural film of the 1960s and 1970s, including, on the one hand, the material fragility of film as a physical medium, and, on the other, the immaterial endurance of an idea of cinema. "EMPIRE" expresses structural film's contradictory approaches to materiality in digital terms by using a videogame object that is temporally 'indefinite', as indicated in the work's accompanying wall text. Additionally, as part of the series In Memoriam (Mark LaPore), "EMPIRE" is a work of mourning. As such, its indefinite running time offers a meditation on the temporality of memorials and the capacity of film, photography and digital media to realize the process of memorialization
Aesthetics · Archaeology · Art · Art history · Empire · Epistemology · Memorialization · Movie theater · Photography · Political science · Temporality · Visual arts · Cinema and Media Studies · Digital Games and Media · Digital Media and Philosophy · History · Law · Philosophy
| Citation velocity | historical |
|---|---|
| Highly cited | No |