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Cinema immemorial

"Empire" and the experimental machinima of Phil Solomon

Bibliographic Data

ID5717705
AuthorsGenevieve Yue (New School, corresponding author)
Year2014
Volume3
Issue1
Pages8-25
Publication date2014-04-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueMoving Image Review & Art Journal (MIRAJ (JOURNAL)
Journal identifiersISSN: 2045-6298 • E-ISSN: 2045-6301
PublisherIntellect (PUBLISHER • GB)
DOI10.1386/miraj.3.1.8_1
OpenAlexW2758443294
LanguageEN

Phil Solomon's "EMPIRE" (2008/2012), an installation made in the videogame space of Grand Theft Auto, raises issues of memory and materiality as they pertain to the medium specificities of film and digital media. As a remake of Andy Warhol's Empire (1964), the work addresses concerns pertinent to structural film of the 1960s and 1970s, including, on the one hand, the material fragility of film as a physical medium, and, on the other, the immaterial endurance of an idea of cinema. "EMPIRE" expresses structural film's contradictory approaches to materiality in digital terms by using a videogame object that is temporally 'indefinite', as indicated in the work's accompanying wall text. Additionally, as part of the series In Memoriam (Mark LaPore), "EMPIRE" is a work of mourning. As such, its indefinite running time offers a meditation on the temporality of memorials and the capacity of film, photography and digital media to realize the process of memorialization

Aesthetics · Archaeology · Art · Art history · Empire · Epistemology · Memorialization · Movie theater · Photography · Political science · Temporality · Visual arts · Cinema and Media Studies · Digital Games and Media · Digital Media and Philosophy · History · Law · Philosophy

Citation velocityhistorical
Highly citedNo

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