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Música móvel crítica

Bibliographic Data

ID5788409
AuthorsAndré Damião Bandeira (Universidad de Sonora, corresponding author)
Year2016
Publication date2016-09-08
Open AccessYes
TypeTHESIS
PublisherUniversidade de São Paulo. Agência de Bibliotecas e Coleções Digitais (PUBLISHER)
DOI10.11606/d.27.2016.tde-08092016-154653
OpenAlexW2613260930
LanguageCA
References cited8

This research aims to propose an analysis and reflection on the production of experimental electronic music mediated by mobile devices.The term Mobile Music is frequently used since the mid-2000s, due to a group of researchers of English institutions connected to the Mobile Music Workshop, which took place between 2004 and 2008.The academic and artistic research presented at this event involved works and applications mediated by various types of devices, among the experiences the main focus was to explore the mobility of electronic interfaces in interactive situations in urban space.After the release of corporate mobile devices such as smartphones and tablets at the end of the last decade the perspective of academic research has changed a lot: it started chater objects of consumption rather than situations.This change of focus brings in significant changes between consumption and cultural production.Because these interfaces follow a asymmetric model of consumption between possibilities production and procurement.Corporate devices are primarily controlled consumption platforms, which are based on market monopoly, surveillance, planned obsolescence, and therefore cause significant reorganizations in our daily lives (STRIPHAS, 2011).Thus in this text we speculate about other alternatives to the practices of Mobile Music.A Critical Mobile Music, which does not depend solely on corporate monopolies for its production and propagation.Therefore we propose a reflection on issues of sound fidelity, in order to make that we propose a defense of precarious sounds and devices -the proletariat of sound reproduction -those that make the electronic low fidelity soundscape of everyday life

Aesthetics · Art · Business · Consumption · Everyday life · Mobile device · Multimedia · Obsolescence · Political science · World Wide Web · Computer Science · Digital Games and Media · Media and Digital Communication · Radio, Podcasts, and Digital Media · Marketing

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Highly citedNo

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