Gameplay socialization
Meaning-Making, Player-Computer and Player-Player Interaction in Digital Games
Bibliographic Data
| ID | 5800634 |
|---|---|
| Authors | Kirschner David (corresponding author) |
| Year | 2014 |
| Publication date | 2014-01-01 |
| Open Access | No |
| Type | THESIS |
| Publisher | Nanyang Technological University (PUBLISHER • SG) |
| DOI | 10.32657/10356/61618 |
| OpenAlex | W752246295 |
| Language | EN |
| Citations received | 1 |
| References cited | 24 |
making in digital game worlds ..............78 +Choosing the games ......................................................................80 +Sampling procedure ......................................................................81
Game play · Socialization · Artificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification
Society and personality
Studies in ethnomethodology
Man, Play and Games
Symbolic Interactionism
Social mindscapes
The social construction of reality
Shared Fantasy
The Presentation of Self in Everyday Life
The Discovery of Grounded Theory
Reassembling the Social
The Sociology of Georg Simmel
From Content to Context
Homo ludens
Small Groups and Culture Creation
Sociological Theory and the Space-Time Dimension of Social Systems
A Queen's Drowning
Actions Speak Louder than Words
Computer Games and Sociocultural Play
Discipline and Dragon Kill Points in the Online Power Game
Nonhumans in Social Interaction
Can You Hear Me Now? The Impact of Voice in an Online Gaming Community
| Citations per year | 0.17 |
|---|---|
| Citation span | 2020 - 2020 (1) |
| Highly cited | No |