Ações coletivas com uso da internet
O caso do Projeto Jogo Justo
Bibliographic Data
| ID | 5834290 |
|---|---|
| Authors | Rafael Cortés (corresponding author), Rafael Luqui Cortes |
| Year | 2013 |
| Publication date | 2013-09-24 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | THESIS |
| Publisher | Universidade de São Paulo. Agência de Bibliotecas e Coleções Digitais (PUBLISHER) |
| DOI | 10.11606/d.48.2013.tde-02122013-134805 |
| OpenAlex | W1531685136 |
| Language | PT |
| References cited | 14 |
corporativos, dando especial atenção à sua associação com movimentos sociais que culminaram no ciberativismo moderno e suas vertentes
Humanities · Latin American socio-political dynamics · Philosophy · Social Media and Politics · Youth, Politics, and Society
Digital game-based learning
What video games have to teach us about learning and literacy
Action video game modifies visual selective attention
Violence exposure in real‐life, video games, television, movies, and the internet
The Demand and Supply of Participation
The Blackwell Companion to Social Movements
The Logic of Collective Action
Power in Movement
Surveillance and Alienation in the Online Economy
Mundane Citizenship
The Network Paradigm
Playing on the digital commons
Homo ludens
Contextualizing and Critiquing the Fantastic Prosumer
| Citation velocity | historical |
|---|---|
| Highly cited | No |