Place as Dialogue
Understanding and Supporting the Museum Experience
Bibliographic Data
| ID | 5884764 |
|---|---|
| Authors | James Mccarthy (0000-0003-2878-1921, University College Cork, corresponding author), John Mccarthy (0000-0002-8903-6573), J McCarthy (0000-0002-7449-9508), Luigina Ciolfi (0000-0003-4637-8239, University of Limerick) |
| Year | 2008 |
| Volume | 14 |
| Issue | 3 |
| Pages | 247-267 |
| Publication date | 2008-05-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Heritage Studies (JOURNAL) |
| Journal identifiers | ISSN: 1352-7258 • E-ISSN: 1470-3610 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/13527250801953736 |
| OpenAlex | W2000992716 |
| Language | EN |
| Citations received | 13 |
| References cited | 21 |
This paper presents a dialogical approach to place, people and technology in museums. The approach has been developed in response to concern for locative experience in Interaction Design, an approach to the design and experience of interactive technologies that emphasises the particular place in which the technologies are deployed and the locative aspects of experience. Our approach emphasises the pivotal role played by a wide variety of relationships in experience and suggests a set of dimensions of experience that have been useful in our interpretations of museum experience: relational, open, sense making, narrative, and spatio‐temporal. In the process of describing the approach, the paper explains and exemplifies the potential for Interaction Design to bring people, for example staff and visitors, into the centre of technological mediation of heritage experience. It does this with specific reference to the mediation of museum experience and uses the design and evaluation of a particular museum exhibition to support its claims
Aesthetics · Art · Dialogical self · Exhibition · Linguistics · Locative case · Mediation · Narrative · Social science · Sociology · Visual arts · Augmented Reality Applications · Computer Science · Innovative Human-Technology Interaction · Museums and Cultural Heritage · Psychology · Social Psychology
The Potency of Design in Holocaust Exhibitions. A Case Study of The Imperial War Museum’s Holocaust Exhibition (2000)
The impact of media on cultural heritage
A sliver of the true fort’
Constructing a sense of place through emotional connections to perceived space in the historic Anarkali Bazaar, Lahore, Pakistan
Assessing the asymmetric impact of interpretation environment service quality on museum visitor experience and post-visit behavioral intentions
Supporting Place-Specific Interaction through a Physical/Digital Assembly
Research on the edutainment experience and learning of generation Z in multisensory museums
Envisaging a contemporary visitor experience at museum exhibitions of colonial history, the Kura Hulanda Museum and the Rijksmuseum
Museum tourism in Canary Islands
Online reputation and user engagement as strategic resources of museums
From analogue to digital and back again
Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques
A satisfactory visitor experience
| Unique citing works | 13 |
|---|---|
| Citations per year | 0,81 |
| Citation span | 2010 - 2026 (17) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 12 |