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Discursive Constructions of MMOGs and Some Implications for Policy and Regulation

Bibliographic Data

ID5904366
AuthorsSal Humphrey, Sal Humphreys (0000-0003-3691-8131, corresponding author)
Year2009
Volume130
Issue1
Pages53-65
Publication date2009-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia International Australia (JOURNAL)
Journal identifiersISSN: 1329-878X • E-ISSN: 2200-467X
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/1329878x0913000108
OpenAlexW147027364
LanguageEN
Citations received2
References cited9

This paper examines how the production of interactive, co-creative software such as multiplayer online games differs from conventional media production, and how stakeholders employ different discursive constructions to understand those environments. The convergence of forms and functions, and the emergence of new structures that cross pre-existent regulatory and policy boundaries, mean that the discourses adopted to describe these environments and enact regulation and control need to be examined for the particular interests they represent. The paper canvasses six different discourses about online social software such as games, and briefly discusses the implications of each for areas such as intellectual property, classification, governance, data privacy, creative industries and global crossjurisdictional infrastructures

Corporate governance · Economic growth · Economics · Intellectual property · Management · Political science · Project commissioning · Public relations · Publishing · Sociology · Digital Games and Media · FinTech, Crowdfunding, Digital Finance · Law · Private Equity and Venture Capital

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Unique citing works2
Citations per year0,12
Citation span2009 - 2014 (6)
Citation velocityhistorical
Highly citedNo

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