Catch-22 and King-of-the-Mountain Games
Cycling, Frustration, and Power
Bibliographic Data
| ID | 5917232 |
|---|---|
| Authors | Steven J Bram (0000-0003-3650-0392, corresponding author), Christopher B Jones (0000-0001-6847-7575) |
| Year | 1999 |
| Volume | 11 |
| Issue | 2 |
| Pages | 139-167 |
| Publication date | 1999-05-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Rationality and Society (JOURNAL) |
| Journal identifiers | ISSN: 1043-4631 • E-ISSN: 1461-7358 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/104346399011002002 |
| OpenAlex | W2042934704 |
| Language | EN |
| Citations received | 5 |
| References cited | 12 |
In his classic novel, Catch-22 (1961), Joseph Heller describes a thoroughly frustrating situation faced by a combat pilot in World War II. This is generalized to a `generic' 2 × 2 strict ordinal game, which subsumes 12 specific catch-22 games. These games, along with 4 king-of-the-mountain games, turn out to be the only games in which moving power is effective, based on the `theory of moves': each player can induce a better outcome when it possesses this power than when its opponent possesses it. These 16 games constitute 28% of the 57 2 × 2 conflict games, in which there is no mutually best outcome. A specific catch-22 game is used to model the conflict between the pilot and the doctor who can certify his sanity in the Heller novel; a different catch-22 game is used to model medieval witch trials. King-of-the-mountain games portray related situations in which there is a contest to come out on top, but the player who `loses' does not suffer as much as in a catch-22 game. In all these games, cycling is always possible and frequently observed, despite the presence of pure-strategy Nash equilibria in 10 of the 16 games
Adversary · Computer security · CONTEST · Economics · Game theory · Mathematical economics · Metagaming · Political science · Repeated game · Sanity · Simultaneous game · Witch · Artificial Intelligence in Games · Computer Science · Game Theory and Applications · Law
| Unique citing works | 5 |
|---|---|
| Citations per year | 0,19 |
| Citation span | 1999 - 2002 (4) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 4 |