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From Shōgun to Ghost of Tsushima

Using and Challenging Historical Video Games

Bibliographic Data

ID6083073
AuthorsAdam Clulow (0000-0003-4169-1656, corresponding author)
Year2023
Volume49
Issue2
Pages395-416
Publication date2023-06-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueJournal of Japanese Studies (JOURNAL)
Journal identifiersISSN: 0095-6848 • E-ISSN: 1549-4721
PublisherProject MUSE (PUBLISHER • US)
DOI10.1353/jjs.2023.a903469
OpenAlexW4385505789
LanguageEN

In 1975, James Clavell's Shōgun rocketed up the bestseller lists. While many historians criticized the novel for distorting the past, others argued that we should recognize its value as a conduit for engagement with Japan. The contemporary equivalent to Shōgun is a 2020 video game called Ghost of Tsushima which has now sold over 10 million copies. This article considers how the creators of Ghost of Tsushima view their responsibility to history. It then discusses the reductive Mongol-versus-samurai binary at the center of the game before shifting to explore the surprising depths of the world created by the developers

Multimedia · Political science · Value (mathematics) · Video game · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Digital Humanities and Scholarship · History · Law

Citation velocityhistorical
Highly citedNo

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