Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments
Bibliographic Data
| ID | 6090744 |
|---|---|
| Authors | Jeremy N Bailenson (0000-0003-2813-3297, Stanford University, corresponding author), Jim Blascovich (Stanford University), Andrew C Beall (Stanford University), Beth Simone Noveck (0000-0003-1093-0765, Stanford University), Beth Noveck |
| Year | 2006 |
| Volume | 28 |
| Issue | 2 |
| Pages | 249-270 |
| Publication date | 2006-04-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Law & Policy (JOURNAL) |
| Journal identifiers | ISSN: 0265-8240 • E-ISSN: 1467-9930 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/j.1467-9930.2006.00226.x |
| OpenAlex | W2155777374 |
| Language | EN |
| Citations received | 7 |
| References cited | 42 |
This article examines the possibilities and implications of employing virtual environments (VEs), immersive virtual environments (IVEs), and collaborative virtual environments (CVEs) in the courtroom. We argue that the immersive and interactive reality created by these tools adds significant value as a simulation of experience to enhance courtroom practice. The obvious boundaries between real and virtual enhance the attractiveness of these tools as technologies of rhetorical persuasion that can be used to demonstrate subjective perspective, strengthen or impeach the credibility of witnesses, and provide the trier of fact with a better understanding of each side's perception of the facts at issue. The article introduces the concepts of VEs, IVEs, and CVEs, describes the manners in which these technologies have been applied to settings other than the courts system, and review the relevant psychological and legal literature. It discusses specific applications of the technology to the court system and suggests how it could improve upon current procedures. Finally, it discusses some of the limitations and problems, and suggests legal reforms necessary to the adoption of these technologies, specifically rules of procedure that provide for all parties to be able to access, manipulate and inspect any virtual environment, the trier of fact to be able to interact with, rather than just accept the lawyer's rendition, and rules that provide for the parties to introduce at trial an inventory of all digital assets contained in the virtual environment, making those that are stipulated to and those that are in controversy
Attractiveness · Citizen journalism · Credibility · Human–computer interaction · Immersive technology · Internet privacy · Multimedia · Perception · Perspective (graphical · Persuasion · Political science · Virtual machine · Virtual reality · World Wide Web · Artificial Intelligence in Law · Computer Science · Law · Law in Society and Culture · Psychology · Social Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence
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A Virtual Reality Courtroom for Survivors of Sexual Violence
The Courtroom of the Future is Here
The law in computation
Embodied Conversational Agents
Musings on Telepresence and Virtual Presence
Target Article
Virtual Reality Technology
Measuring Presence
Simulator Sickness Questionnaire
The Case for Social Agency in Computer-Based Teaching
Interpersonal Distance in Immersive Virtual Environments
Being There
The social psychology of telecommunications
Who can catch a liar
Who can catch a liar
At the Heart of It All
Measuring Presence in Virtual Environments
The Perception of Where a Face or Television 'Portrait' Is Looking
Reinstatement of context in a field experiment on eyewitness identification
| Unique citing works | 7 |
|---|---|
| Citations per year | 0,35 |
| Citation span | 2006 - 2023 (18) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 7 |