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Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire

Bibliographic Data

ID6168178
AuthorsMarc-André Boisvert-Bondu, Simon Delorme, Jenguiz Kanaani
Year2023
Volume19
Issue19
Publication date2023-06-21
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.5281
OpenAlexW4384703075
LanguageFR
References cited12

Video games as a means of social change have been underutilized when tackling the climate crisis. This article explores the way modern games integrate environmental awareness in the hopes of promoting the development of games with positive impact. First, it presents the concept of social ecology, both its possibilities as well as its trappings when applied in games. Paulo Freire’s pedagogy is then proposed as a way to bridge social ecology and video games. Thus, the article discusses the inherent limits of the videogame industry and its games concerning “conscientisation”, from inception to marketing, offering avenues to harness the full potential of interactive media to fight the climate crisis. The article concludes by advocating for a re-evaluation of our institutions and reiterating the urgent need for an open dialogue on the climate crisis between the different players of the videogame industry

Political science · Cultural Insights and Digital Impacts · Digital Games and Media · Education, sociology, and vocational training

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Highly citedNo

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