Public Engagement Through the Development of Science-Based Computer Games
The Wellcome Trust’s “Gamify Your PhD” Initiative
Bibliographic Data
| ID | 6219678 |
|---|---|
| Authors | Vickie Curtis (0000-0002-7062-1983, The Open University, Milton Keynes, UK, corresponding author) |
| Year | 2014 |
| Volume | 36 |
| Issue | 3 |
| Pages | 379-387 |
| Publication date | 2014-06-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Science Communication (JOURNAL) |
| Journal identifiers | ISSN: 1075-5470 • E-ISSN: 1552-8545 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1075547013492436 |
| OpenAlex | W2139474965 |
| Language | EN |
| Citations received | 3 |
| References cited | 7 |
New developments in digital technologies are enabling scientists to explore novel avenues of engagement beyond face-to-face approaches. “Gamifying” science through the creation of computer games based on scientific research is part of this trend. Recently, the Wellcome Trust held a competitive “hackfest” called “Gamify Your PhD.” Six finalists were selected to develop their research into a computer game with the help of professional games developers. I was able to observe this event with the aim of exploring the collaboration between scientists and games developers and observing how science-based computer games can be used to engage the wider public
Data science · Engineering ethics · Game design · Multimedia · Political science · Public engagement · Public relations · Social science · Sociology · Video game development · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering
| Citations per year | 0.25 |
|---|---|
| Citation span | 2014 - 2020 (7) |
| Highly cited | No |