Innovating the humanities, reimagining the future
Empirical evidence from virtual reality practice in China
Bibliographic Data
| ID | 6429298 |
|---|---|
| Authors | Shan Yu (0000-0003-0560-5087, Tongji University), Yu Shan (0000-0002-7210-9414, Tongji University), Michael Keane (0000-0002-9131-7008, Digital Media Research Centre, Queensland University of Technology, Brisbane, Australia) |
| Year | 2024 |
| Volume | 31 |
| Issue | 1 |
| Pages | 109-122 |
| Publication date | 2024-02-16 |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Cultural Policy (JOURNAL) |
| Journal identifiers | ISSN: 1028-6632 • E-ISSN: 1477-2833 |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/10286632.2024.2310557 |
| OpenAlex | W4391883408 |
| Language | EN |
| Citations received | 2 |
| References cited | 35 |
The influence of digital technologies on culture and the liberal arts is a global phenomenon. To contribute a non-Western perspective to such debates, this article considers the uptake of virtual reality technology in Chinese humanities education via the policy lens of a higher education reform called New Humanities Education, which was issued by the Ministry of Education of the People's Republic of China in 2018. The paper draws on the concept of a 'techno-cultural imaginary' to show how the humanities and STEM fields have merged and have contributed to the task of national rejuvenation in the past decade. Drawing on interviews with virtual reality practitioners in universities and industry, the results indicate two ideological shifts in humanities education in China: The first is a shift from praising scholar-officials (shi) to praising academic entrepreneurs; and the second is from valuing knowledge to valuing power. The article argues that those being cultivated and nurtured in the contemporary Chinese humanities education system are expected to become pragmatic problem-solvers rather than critical thinkers
Art · China · Humanities · Political science · Sociology · Virtual reality · Computer Science · Creativity in Education and Neuroscience · Cultural Industries and Urban Development · Virtual Reality Applications and Impacts
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Creative destruction’
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The Handbook of Science and Technology Studies
| Citations per year | 2 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |