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Role-Playing Society

Essays on the Cultural Influence of RPGs

Bibliographic Data

ID6568688
AuthorsAndrew Byers, Francesco Crocco
Year2016
Pages312
Publication date2016-01-01
Open AccessNo
TypeBOOK
VenueRole-Playing Society (SOURCE_BOOK)
PublisherMcFarland & Company, Incorporated Publishers (PUBLISHER)
ISBN9780786498833
Open LibraryOL37246301M
LanguageEN

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.--Publisher website

Fantasy games · Social aspects

Highly citedNo

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