License to play
The ludic in Japanese culture
Bibliographic Data
| ID | 6571600 |
|---|---|
| Authors | Michal Daliot-Bul, Michal Daliot‐Bul (0000-0001-7734-9137, corresponding author) |
| Year | 2014 |
| Pages | 186 |
| Publication date | 2014-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | License to play (SOURCE_BOOK) |
| Publisher | University of Hawaii Press (PUBLISHER • US) |
| OpenAlex | W4253661412 |
| Open Library | OL27170946M |
| ISBN | 9780824839406 |
| Language | EN |
Play is one of the most powerful cultural forces in contemporary Japan and in other late modern societies. In this notable contribution to our understanding of play, Michal Daliot-Bul explores the intricate and dynamic transformations of culture and play (asobi) in Japan. Along the way, she takes readers on a theoretically informed journey to better comprehend what makes play a significant cultural function, asking such questions as "How can we explain the dialectics between play as a biological instinct and play as a culturally specific activity? What defines the best player? How is creativity related to play? What is the difference between play and playfulness? Are some cultures more play-oriented than others, and if so, why?" Daliot-Bul argues that the cultural meaning of play and its influence on sociocultural life are not inherent properties of a fixed, universal behavior called play but rather are conditioned by changing cultural contexts and competing social ideologies. Spanning Japan's premodern period to the twenty-first century, the extent and expressions of play described in this book become thought-provoking lenses through which to view Japanese social dynamics and cultural complexities. As she approaches the post-industrialized 1970s in Japan, Daliot-Bul's narrative also explores urban consumer culture as a system for organizing daily life, the tension between institutional and contemporary popular cultures, the production of new gender identities, and the cultural construction of urban space." -- Publisher's description
Leisure · License · Operating system · Play · Social life and customs · Computer Science · Digital Games and Media · History · Japan · Manners and customs
| Citation velocity | historical |
|---|---|
| Highly cited | No |