Dados Bibliográficos

AUTOR(ES) D. Nielsen , Charles Taylor
AFILIAÇÃO(ÕES) Charles University In Prague, Karolinum Press
ANO 1992
TIPO Book
ADICIONADO EM 2025-08-14
MD5 65288ba58daab668dd6a72968b7488e1

Resumo

In World of Warcraft (WOW) , thousands of players work together to analyze the game's rules and maximize their rewards. Organized boosting—a paid player service—is widely seen as undermining the meritocratic ideal that ties rewards to effort and skill. Drawing on semistructured interviews with six former providers of boosting services, this study argues that optimization in digital games is not solely a strategic choice, but often a necessity shaped by financial pressures. The introduction of token-based economic elements, such as the WoW token, nudges players into financial speculation and wealth accumulation, transforming optimization into a form of labor. This study considers boosting within the framework of financialization, highlighting how optimization mirrors broader tensions in a game culture shaped by corporate commodification practices.

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