Dados Bibliográficos

AUTOR(ES) N. Yodovich , G. Crawford , Victoria Gosling , Gaynor Bagnall , C. Gislam , E. P. Thompson
AFILIAÇÃO(ÕES) The University of Salford, Salford, UK, University of Salford
ANO 1977
TIPO Book
ADICIONADO EM 2025-08-14

Resumo

After years on the fringe of our cultural and social life, video games are becoming more recognized as legitimate and culturally valuable. This paper examines the process of their legitimation through the role of 'cultural intermediaries', who frame video games as meaningful cultural artifacts. Drawing on Bourdieu's theories, this paper explores how external cultural institutions legitimize video games and how cross-media pollination further reinforces their cultural status. By analysing how broader industries have integrated and contextualized video games within their own domains, this paper highlights how video games contribute to cultural production and are gradually being positioned within established cultural hierarchies.

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