Dados Bibliográficos

AUTOR(ES) Evan Simons , Steven Malliet , Rowan Daneels , A. Vandewalle
AFILIAÇÃO(ÕES) Department of Pharmaceutical Science, Toxicological Centre, University of Antwerp, Antwerp, Belgium, Inter-Actions Research Unit, LUCA School of Arts, Genk, Belgium, Ghent University
ANO 2023
TIPO Book
PERIÓDICO Games and Culture
ISSN 1555-4120
E-ISSN 1555-4139
EDITORA Sage Publications
DOI 10.1177/15554120221115404
CITAÇÕES 2
ADICIONADO EM 2025-08-14
MD5 98CF394E6BA88466656F667F9B3CF7D9
MD5 DA177D3566E0D093BF745B7E0D674F4B

Resumo

This study investigates players' perceived realism of historical video games. Perceived realism is understood as a multidimensional concept, going beyond the more traditional use of 'realism' in historical game studies, where it often refers to the plausibility or accuracy of historical reconstructions. The study further examines how perceived realism relates to players' enjoyment of historical games. Specifically, this study analyses Assassin's Creed, Assassin's Creed Unity and Assassin's Creed Odyssey. Through an online survey among 1,317 respondents, this study found that the five-dimensional structure of perceived realism holds for historical games. The three games differed in their perceptions of social realism, perceptual pervasiveness, freedom of choice and enjoyment. Finally, perceptual pervasiveness and character involvement were identified as strong predictors of enjoyment in historical games. This study contributes towards further validation of the perceived realism scale across game genres and pleads for a systematic use of the multidimensional term 'realism' in historical game research.

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