Flip-flopping museum objects from physical to digital – and back again. Engaging museum users through 3D scanning, 3D modelling, and 3D printing
Bibliographic Data
| ID | 7339521 |
|---|---|
| Authors | Lise Skytte Jakobsen (0000-0002-5739-9169, Aarhus University, corresponding author) |
| Year | 1970 |
| Issue | 1 |
| Pages | 121-121 |
| Publication date | 1970-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Nordisk Museologi (JOURNAL) |
| Journal identifiers | ISSN: 1103-8152 • E-ISSN: 2002-0503 |
| Publisher | University of Oslo Library (PUBLISHER • NO) |
| DOI | 10.5617/nm.3068 |
| OpenAlex | W2589851930 |
| Language | EN |
| References cited | 2 |
This article focuses on how 3D technology can support visitors’ engagement with and interpretation of museum objects by offering a movement between physical and digital experiences – a so-called “flip- flopping” process. The article is based on an observation study conducted by the author at an eight day 3D workshop organized by the Danish art museum KUNSTEN Museum of Modern Art Aalborg. The museum invited schools and private visitors, children and adults, to 3D scan two sculptures from the museum collection, remix the scans digitally, 3D print the results, and finally share their remixed sculptures online.This was the first workshop of its kind at a Danish museum. The study examines how the 3D workshop, pulling visitors into the digital-physical flip-flop process of observing and remixing, supports deep and engaging acts of interpretation
3d printer · 3D Scanning · Art · Danish · Interpretation (philosophy · Multimedia · Museum informatics · Process (computing · Sculpture · Visual arts · 3D Surveying and Cultural Heritage · Computer Science · Engineering · Museology · Museums and Cultural Heritage · Virtual Reality Applications and Impacts
| Citation velocity | historical |
|---|---|
| Highly cited | No |