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Knowledge bases, innovativeness and competitiveness in creative industries

The case of Hamburg’s video game developers

Bibliographic Data

ID7366505
AuthorsOliver Plum (Christian-Albrechts-Universität zu Kiel), Robert Hassink (0000-0001-7524-4577, Christian-Albrechts-Universität zu Kiel)
Year2014
Volume1
Issue1
Pages248-268
Publication date2014-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueRegional Studies Regional Science (JOURNAL)
Journal identifiersISSN: 2168-1376 • E-ISSN: 2168-1376
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/21681376.2014.967803
OpenAlexW1999899844
LanguageEN
Citations received19
References cited59

Due to its growing economic power, creative industries have climbed scholars' and policy-makers' agendas in recent years. However, in comparison with a high number of cluster studies on rather traditional industries, systematic research on knowledge production, innovation processes and competitiveness in creative industry clusters is still underrepresented. This paper aims to fill this gap by investigating the video game development industry in Hamburg, Germany, from a knowledge base perspective. The paper concludes that both the symbolic and the synthetic knowledge are the dominant elements that contribute to video game development in Hamburg. On a more critical note, it doubts whether the currently discussed knowledge base perspective is sufficient to explain the competitiveness of creative industries and proposes to analyse procedural knowledge in future research in order to be able to do so

Business · Creative industries · Industrial organization · Knowledge management · Multimedia · Political science · Video game · Computer Science · Cultural Industries and Urban Development · Innovation and Knowledge Management · Marketing · Regional Development and Policy

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Unique citing works19
Citations per year1,73
Citation span2015 - 2026 (12)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 19

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