Knowledge bases, innovativeness and competitiveness in creative industries
The case of Hamburg’s video game developers
Bibliographic Data
| ID | 7366505 |
|---|---|
| Authors | Oliver Plum (Christian-Albrechts-Universität zu Kiel), Robert Hassink (0000-0001-7524-4577, Christian-Albrechts-Universität zu Kiel) |
| Year | 2014 |
| Volume | 1 |
| Issue | 1 |
| Pages | 248-268 |
| Publication date | 2014-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Regional Studies Regional Science (JOURNAL) |
| Journal identifiers | ISSN: 2168-1376 • E-ISSN: 2168-1376 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/21681376.2014.967803 |
| OpenAlex | W1999899844 |
| Language | EN |
| Citations received | 19 |
| References cited | 59 |
Due to its growing economic power, creative industries have climbed scholars' and policy-makers' agendas in recent years. However, in comparison with a high number of cluster studies on rather traditional industries, systematic research on knowledge production, innovation processes and competitiveness in creative industry clusters is still underrepresented. This paper aims to fill this gap by investigating the video game development industry in Hamburg, Germany, from a knowledge base perspective. The paper concludes that both the symbolic and the synthetic knowledge are the dominant elements that contribute to video game development in Hamburg. On a more critical note, it doubts whether the currently discussed knowledge base perspective is sufficient to explain the competitiveness of creative industries and proposes to analyse procedural knowledge in future research in order to be able to do so
Business · Creative industries · Industrial organization · Knowledge management · Multimedia · Political science · Video game · Computer Science · Cultural Industries and Urban Development · Innovation and Knowledge Management · Marketing · Regional Development and Policy
Problemy metodologiczne badania sektora kreatywnego
Do software and video game firms share location patterns across cities? Evidence from Barcelona, Lyon and Hamburg
Emerging Synergies in Innovation Systems
Location Patterns And Location Factors In Cultural And Creative Industries 1
Spatial Patterns of Knowledge-Intensive Business Services in Cities of Various Sizes, Morphologies and Economies
A novel typology of media clusters
When regional meets global
Exploring the intellectual structure of creative economy research and local economic development
Understanding innovation in creative industries
Agglomeration and coagglomeration of co-working spaces and creative industries in the city
Nigeria’s creative industries
Geographies of creative and cultural industries in a Southeast Asian megacity
Technological Novelty, Knowledge Bases, and Regional Differentiation
From copycat to magical monkey
Agglomeration of creative industries
Technological coherence and the adaptive resilience of regional economies
Legitimation dynamics in industrial path development
Multi-scalar legitimation of a contested industry
Differentiated knowledge bases and catch-up in creative industries – A case of the online game industry in China
Human problem solving
Architectures of Knowledge
Social Network Analysis
Agglomeration and the location of innovative activity
Knowledge bases and regional innovation systems
Knowledge Networks and Innovative Performance in an Industrial District
The Tacit Dimension
The death of distance
The Rise of the Creative Class
Economies of Signs and Space
Creative Industries
From Fashion to Design
Network Evolution in Cultural Industries
Innovation in Symbolic Industries
Neo-Marshallian Clusters and Global Networks
Work and Employment in Creative Industries
Do Creative Industries Cluster? Mapping Creative Local Production Systems in Italy and Spain
Neo-Marshallian Clusters and Global Networks
Ego network betweenness
Creative Industries from an Evolutionary Perspective
The Political Economy of Canada’s Video and Computer Game Industry
Bad company? The ambiguity of personal knowledge networks
The emerging empirics of evolutionary economic geography
Video games production networks
Differentiated Knowledge Bases and Varieties of Regional Innovation Systems
Comparing knowledge bases
Learning in Projects, Remembering in Networks
Playing across the playground
Clusters and knowledge
The Local Innovation System as a Source of 'Variety
Cool Projects, Boring Institutions
Cultural Industries and the Creative Economy - Vague but Useful Concepts
Constructing Regional Advantage
The Geography of Innovation
The Cultural Economy of Cities
Fragile Sector, Robust Practice
Industry Evolution and Cross-Sectoral Skill Transfers
Explaining Spatial Patterns of Innovation
The Strength of Weak Ties
| Unique citing works | 19 |
|---|---|
| Citations per year | 1,73 |
| Citation span | 2015 - 2026 (12) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 19 |