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Contents tourism

Background, Context, and Future

Bibliographic Data

ID7520973
AuthorsNelson Graburn (Anthropology, University of California, Berkeley, CA, USA, corresponding author), Takayoshi Yamamura (0000-0002-9407-8292, Hokkaido University)
Year2020
Volume18
Issue1
Pages1-11
Publication date2020-01-02
Open AccessNo
TypeARTICLE
VenueJournal of Tourism and Cultural Change (JOURNAL)
Journal identifiersISSN: 1476-6825 • E-ISSN: 1747-7654
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/14766825.2020.1707460
OpenAlexW3004040811
LanguageEN
Citations received15
References cited13

This introductory essay shows a brief overview of issues discussed by previous contents tourism studies to provide the basic theoretical framework on analyzing contents tourism phenomena in the age of transmedia, multi-use of contents. Contents Tourism is a Japanese word designating tourism which is stimulated by Popular Culture. Under the present circumstances, fan tourists, as well as contents businesses and local authorities/communities, are all expressing their creativity in the context of tourism and delivering their contents through a variety of media. These creative activities by each actor increasingly blur their previous relationships, resulting in the formation of relatively loosely-bound communities transcending affiliations and nationalities, sharing contents as a communication tool. In other words, the relationships between the host and guests are blurred and a community connected by contents and transcending previous differences has been formed. From this point of view, in this special issue, we will explore the development of contents tourism in Japan and its trans-cultural global influences, as well as comparable developments in other countries, focusing especially on the creativity of contents tourism and the growth of ‘tribes’ of fans

Advertising · Business · Context (archaeology · Creativity · Economic geography · Geography · Political science · Sociology · Tourism · Tourism geography · Variety (cybernetics · Asian Culture and Media Studies · Computer Science · Digital Games and Media · Law · Media, Gender, and Advertising

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    Open Access•Tuuli Pulkkinen, Mia Vepsäläinen et al.•Matkailututkimus•2023

  • Anime tourism

    Open Access•Hiroaki Mori•Cogent Social Sciences•2025

  • Contemporary Tourism in Asia

    Open Access•Nelson Graburn•Via Tourism Review•2020

  • Le tourisme contemporain en Asie

    Open Access•Nelson Graburn, Maria Gravari-Barbas•Via Tourism Review•2020

  • Contemporary audio-visual interpretations of the topos of the walled-up wife

    Sylwia Siedlecka•Northern Lights Film and Media…•2025

  • ‘Capturing the shining moments’

    Yan Tan•Current Issues in Tourism•2024

  • Staging mediatized tourism places as imagined playscapes

    Open Access•Kyungjae Jang, Sangkyun Kim•Journal of Hospitality & Tourism…•2024

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    Atsuko Hashimoto, David J Telfer et al.•Journal of Tourism and Cultural…•2023

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    Hira Aslam, Keith Oatley et al.•Journal of Tourism and Cultural…•2021

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  • Story-weaving

    Open Access•Stephanie Garrison, Catherine Wallace•International Journal of Cultural…•2024

  • What fascinates you? Structural dimension and element analysis of sensory impressions of tourist destinations created by animated works

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  • Regional revitalization, contents tourism, and the representation of place in anime

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    Gwen Larsen, Gretchen Larsen et al.•Contents Tourism and Pop Culture…•2019

  • Anime's Media Mix

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    Open Access•Sabina Owsianowska•Annals of Tourism Research•2015

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Citations per year2.5
Citation span2020 - 2025 (6)
Highly citedNo

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