Japanese Video Games in Singapore
History, Culture and Industry
Bibliographic Data
| ID | 7532039 |
|---|---|
| Authors | Benjamin Ng Wai-ming (National University of Singapore, corresponding author) |
| Year | 2001 |
| Volume | 29 |
| Issue | 1 |
| Pages | 139-162 |
| Publication date | 2001-01-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Asian journal of social science (JOURNAL) |
| Journal identifiers | ISSN: 1568-4849 • E-ISSN: 2212-3857 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1163/156853101x00361 |
| OpenAlex | W1975063580 |
| Language | EN |
| Citations received | 4 |
| References cited | 1 |
Advertising · Animation · Anime · Appeal · Art · Asian games · Asian studies · Business · China · Cultural globalization · Globalization · Japanese culture · Japanese studies · Literature · Media studies · Multimedia · Political science · Popular culture · Sociology · Video game · Visual arts · Asian Culture and Media Studies · Japanese History and Culture · Socioeconomic Development in Asia
| Citations per year | 0.4 |
|---|---|
| Citation span | 2016 - 2025 (10) |
| Highly cited | No |