The First Amendment and LGBT Equality: a Contentious History
Dados Bibliográficos
AUTOR(ES) | |
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AFILIAÇÃO(ÕES) | Independent Researcher |
ANO | 2024 |
TIPO | Book |
PERIÓDICO | Games and Culture |
ISSN | 1555-4120 |
E-ISSN | 1555-4139 |
EDITORA | Sage Publications |
DOI | 10.1177/15554120231166769 |
ADICIONADO EM | 2025-08-14 |
MD5 |
7c631ab65dbe018a449762fb8fdd6e00
|
MD5 |
D5503243077B907805EA44D0307696B5
|
Resumo
In Ursula K. Le Guin's short story 'The Ones Who Walk Away from Omelas,' a society's happiness depends on the suffering of a child and the reader is presented as culpable this contract. In the video game Hollow Knight, the kingdom of Hallownest was also designed to thrive under a similar contract through the suffering of the Hollow Knight. However, the game presents the player with the choice of multiple endings: take the place of the child as an ignorant sacrifice, take the place of the child as a willing sacrifice after learning the truth about the bargain, or eradicate the bargain altogether. This retelling in a video game format gives the player an agency that is not afforded to readers engaging with a short story. Ultimately, Hollow Knight not only rejects passivity, but proposes a redemptive arc for the ones who walk away from Omelas.