Dados Bibliográficos

AUTOR(ES) N. Caldwell , S. Harris , J. Brent Morris
AFILIAÇÃO(ÕES) School of Engineering Arts Science and Technology, University of Suffolk, Ipswich, Suffolk, UK, University of Suffolk
ANO 2024
TIPO Book
PERIÓDICO Games and Culture
ISSN 1555-4120
E-ISSN 1555-4139
EDITORA Sage Publications
DOI 10.1177/15554120231170152
ADICIONADO EM 2025-08-14
MD5 0047399722C8DD99751E6A7F251A7C07

Resumo

Quest design is an important design aspect of video games. The current approach to quest design is dominated by a task-orientated paradigm in which a quest is viewed as a series of tasks to be completed as part of the narrative structure of the game. This paper presents an alternative paradigm that shifts away from the predominant task-based approach to quest design. Based on a study of existing quest models, a dual quest framework of singular and synergy quests is proposed. Within the frameworks, tasks become an intermediary step within the quest which is now focused on the transfiguration of the player character. This approach offers a practical design structure for both procedural and manual quest design.

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