Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong
Bibliographic Data
| ID | 8018837 |
|---|---|
| Authors | Ted Chun Tat Fong (0000-0001-5210-5531, University of Hong Kong), Qijin Cheng (0000-0002-6223-5345, Chinese University of Hong Kong), C Y Pai (University of Hong Kong), Isabelle Kwan (0000-0002-9957-755X, University of Hong Kong), Clifford Wong (University of Hong Kong), Sing-Hang Cheung (University of Hong Kong), Paul Yip (0000-0003-1596-4120, University of Hong Kong, corresponding author) |
| Year | 2023 |
| Volume | 321 |
| Pages | 115774-115774 |
| Publication date | 2023-02-11 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Social Science & Medicine (JOURNAL) |
| Journal identifiers | ISSN: 0277-9536 • E-ISSN: 1873-5347 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.socscimed.2023.115774 |
| PMID | 36796169 |
| OpenAlex | W4320035457 |
| Language | EN |
| Citations received | 10 |
| References cited | 59 |
Developmental psychology · Distress · Environmental health · Latent class model · Poison control · Psychiatry · Social withdrawal · Suicidal ideation · Suicide prevention · Young adult · Clinical Psychology · Diverse Education Studies and Reforms · Impact of Technology on Adolescents · Medicine · Psychology · Youth Substance Use and School Attendance
Dynamic relationships between game bullying victimization, self-critical rumination, and depressive emotions among junior high school students
Prevalence of hikikomori and associations with suicidal ideation, suicide stigma, and help-seeking among 2,022 young adults in Hong Kong
Hikikomori and Peer-Supported Virtual Hangouts
Social withdrawal of adolescents and emerging adults
Longitudinal Relations Between Internet Gaming Disorder Symptoms, Depressive Symptoms, and Hikikomori Symptoms Among Young Gamers – Random Intercept Cross-Lagged Panel Model With Contextual Factors
Pathological and non-pathological hikikomori
Increasing Access to Mental Health Services
Validation of the 12-item Gamification User Types Hexad Scale in 1,610 Hong Kong Young Gamers
Investigating risk profiles of smartphone activities and psychosocial factors in adolescents during the Covid ‐19 pandemic
An Analysis of Hikikomori in Haruki Murakami’s Colorless Tsukuru Tazaki and His Years of Pilgrimage Through New Historicist Approach
Hikikomori, a Japanese Culture-Bound Syndrome of Social Withdrawal?
Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales
Youth social withdrawal behavior (hikikomori)
Does the ‘hikikomori’ syndrome of social withdrawal exist outside Japan? A preliminary international investigation
A systematic review of the relationship between internet use, self-harm and suicidal behaviour in young people
Reliability and validity of the Chinese version of the Patient Health Questionnaire (PHQ-9) in the general population
Statistical and Substantive Checking in Growth Mixture Modeling
Deciding on the Number of Classes in Latent Class Analysis and Growth Mixture Modeling
Auxiliary Variables in Mixture Modeling
The Relationship Between Hikikomori Risk and Internet Use During Covid-19 Restrictions
Internet, gaming, and smartphone usage patterns of children and adolescents in Korea
Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients
Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
Depression and anxiety symptoms associated with internet gaming disorder before and during the Covid-19 pandemic
Exploring subtypes and correlates of internet gaming disorder severity among adolescents during Covid-19 in China
New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults
Prevalence of internet gaming disorder in German adolescents
Measuring DSM-5 internet gaming disorder
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
The prevalence and correlates of severe social withdrawal (hikikomori) in Hong Kong
Identification of the hikikomori syndrome of social withdrawal
Diverse Trajectories of Hikikomori Symptoms During Job Search and the Role of Identity Distress
Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale–Short Form (IGDS9-SF) in a Chinese Context
Hikikomori Phenomenon in East Asia
Internet Addiction, Smartphone Addiction, and Hikikomori Trait in Japanese Young Adult
Covid-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy
The Opportunities and Challenges of the First Three Years of Open Up, an Online Text-Based Counselling Service for Youth and Young Adults
Less in-person social interaction with peers among U.S. adolescents in the 21st century and links to loneliness
| Unique citing works | 10 |
|---|---|
| Citations per year | 3,33 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 10 |