Meta Unveiling
Exploring Aesthetic Canons and the Global Impact of Chinese Metaverse Style
Bibliographic Data
| ID | 8251579 |
|---|---|
| Authors | Vincenzo De Masi (0009-0003-2391-370X, Beijing Normal University, corresponding author), Qinke Di (University of Warwick), Siyi Li (0000-0001-5461-492X, Hong Kong Baptist University), Yuhan Song (0009-0003-1937-5160, New York Institute of Technology) |
| Year | 2025 |
| Volume | 6 |
| Issue | 1-2 |
| Pages | 124-165 |
| Publication date | 2025-01-27 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Youth and Globalization (JOURNAL) |
| Journal identifiers | ISSN: 2589-5737 • E-ISSN: 2589-5745 |
| Publisher | Walter de Gruyter GmbH (PUBLISHER • DE) |
| DOI | 10.1163/25895745-bja10042 |
| OpenAlex | W4406963443 |
| Language | EN |
| References cited | 7 |
The metaverse represents the cutting edge of the creative industry, guiding in new horizons in content production, particularly within the realms of virtual reality ( vr ), argument reality ( ar ), and mixed reality ( mr ). Anticipating the significant future worth of the metaverse sector, certain countries have initiated the allocation of resources towards its advancement. China stands prominently as a key player in metaverse content development, with the Chinese government allocating substantial resources to this burgeoning sector. According to Statista, the projected value of the metaverse market is expected to reach US$12.6 billion in 2023. This market is poised to exhibit a remarkable compound annual growth rate ( cagr 2023–2030) of 31.93%, resulting in a projected market volume of US$87.6 billion by 2030. Due to substantial market expansion and increased investments, production studios and the creative sector are witnessing the emergence of novel content formats. These activities encompass the development of games and arcade experiences, as well as the creation of content for advertising and marketing. Currently, noticeable patterns are already apparent in several industries. Video games set in the metaverse in China generally adhere to traditional aesthetics, primarily influenced by Japanese designs and canons, with less input from American styles. This article embarks on an in-depth exploration of the intersection between traditional Chinese aesthetic principles and the burgeoning technological innovations within the metaverse, shedding light on China’s strategic positioning at the forefront of this digital evolution. Through a meticulous analysis of current platforms and ai -driven content creation, we unveil how China’s rich cultural heritage and contemporary digital strategies converge to craft a unique metaverse aesthetic. This fusion not only amplifies the global digital narrative but also catalyzes the cross-cultural exchange and adoption of Chinese digital paradigms, projecting significant implications for the global creative industries. By emphasizing the interaction of art and technology, this study forecasts a shift in the global digital landscape towards a more inclusive and diverse metaverse, underpinned by the internationalization of Chinese aesthetic canons. This analysis aims to contribute to the academic discourse on digital culture, offering insights into the potential trajectories of global digital aesthetics and the role of cultural heritage in shaping future digital realms
Aesthetics · Art · Human–computer interaction · Literature · Metaverse · Virtual reality · Chinese history and philosophy · Computer Science · Diverse Topics in Contemporary Research · Virtual Reality Applications and Impacts
| Highly cited | No |
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