Digital effects in the spatial economy of film
Towards a research agenda
Bibliographic Data
| ID | 8360313 |
|---|---|
| Authors | Andrew Currah (University of Cambridge, corresponding author) |
| Year | 2003 |
| Volume | 35 |
| Issue | 1 |
| Pages | 64-73 |
| Publication date | 2003-03-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Area (JOURNAL) |
| Journal identifiers | ISSN: 0004-0894 • E-ISSN: 1475-4762 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/1475-4762.00111 |
| OpenAlex | W2075619270 |
| Language | EN |
| Citations received | 14 |
| References cited | 21 |
A new assemblage of digital technologies, organized around compressed software formats and broadband Internet infrastructures, is reconfiguring the motion picture industry. In this paper, I review the impacts of digitization upon the spatial economy of film in the United States via a commodity chain framework. The discussion raises some important themes for conceptual debate in economic geography
Assemblage (archaeology) · Broadband · Commodity · Data science · Digital economy · Digitization · Economic geography · Economics · Economy · Geography · Globalization · Market economy · Regional science · Sociology · Telecommunications · The Internet · World Wide Web · Art History and Market Analysis · Cinema and Media Studies · Computer Science · Cultural Industries and Urban Development
The Virtual Geographies of Retail Display
Retailing and E-Tailing
Scary Monsters? Software Formats, Peer-to-Peer Networks, and the Spectre of the Gift
Innovation Dynamic in the Film Industry
Hollywood, the Internet and the World
Video games production networks
Hollywood versus the Internet
Path to sustainable development
Globalizing retail and the ‘new e-conomy’
Manchester’s Film and Television Industry
Gaming on the edge
Cultural-Products Industries and Urban Economic Development
Behind the Web Store
The Software Slump
The Cultural Economy of Cities
Hot Jobs in Cool Places. The Material Cultures of New Media Product Spaces
The Virtual Geographies of Retail Display
A Hybrid Agglomeration? The Development of a Satellite-Marshallian Industrial District in Vancouver's Film Industry
The automatic production of space
New media, the new economy and new spaces
Cultural industries, cultural clusters and the city
Worlds of E-commerce
Disjuncture and Difference in the Global Cultural Economy
Behind the Web Store
Hollywood in the Information Age
Scary Monsters? Software Formats, Peer-to-Peer Networks, and the Spectre of the Gift
The City as Studio; The World as Back Lot
Project Work in Context
Time-Space (and Digital) Compression
Profiting from Creativity? The Music Industry in Stockholm, Sweden and Kingston, Jamaica
Between Physical and Electronic Spaces
| Unique citing works | 14 |
|---|---|
| Citations per year | 0,58 |
| Citation span | 2002 - 2022 (21) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 11 |