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Acquisition of Japanese as a Foreign Language Through a Baseball Video Game

Bibliographic Data

ID8936480
AuthorsJonathan deHaan (0000-0002-4775-4112, New York University, corresponding author), Jonathan William deHaan
Year2005
Volume38
Issue2
Pages278-282
Publication date2005-05-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueForeign Language Annals (JOURNAL)
Journal identifiersISSN: 0015-718X • E-ISSN: 1944-9720
PublisherWiley (PUBLISHER • GB)
DOI10.1111/j.1944-9720.2005.tb02492.x
OpenAlexW2082223825
LanguageEN
Citations received7
References cited5

Video games have become increasingly more popular and more technologically advanced. This one-month study used interview, observation, self-report, and reading and listening test data to demonstrate and investigate how one intermediate Japanese-as-a-foreign-language (JFL) student improved his listening comprehension and kanji character recognition by playing a Japanese baseball video game. It is suggested that language acquisition was facilitated by the subject's ability to control the video game's repetitive, highly contextualized, and simultaneously presented aural and textual language. Limitations of the study and implications for the foreign language teacher are briefly discussed

Active listening · Character (mathematics · Foreign language · Kanji · Linguistics · Listening comprehension · Mathematics education · Multimedia · Reading (process · Second-language acquisition · Subject (documents · Test (biology · Video game · World Wide Web · Artificial Intelligence · Communication · Computer Science · EFL/ESL Teaching and Learning · Lexicography and Language Studies · Psychology · Second Language Acquisition and Learning

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Unique citing works7
Citations per year0,37
Citation span2007 - 2026 (20)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 7

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