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Creative knowing, organisational learning, and socio-spatial expansion in UK videogame development studios

Bibliographic Data

ID8942555
AuthorsPaul Vallance (0000-0001-8758-7796, Newcastle University, corresponding author)
Year2013
Volume51
Pages15-26
Publication date2013-10-12
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGeoforum (JOURNAL)
Journal identifiersISSN: 0016-7185 • E-ISSN: 1872-9398
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.geoforum.2013.09.002
OpenAlexW2099354343
LanguageEN
Citations received11
References cited59

Dominant theories of creativity and innovation in economic geography do not seem to apply to the UK videogames development sector, because it does not exhibit strong tendencies to cluster in urban areas or organise production through systems of horizontal inter-firm relationships. This paper explores alternative explanations of learning in this knowledge-intensive sector by focusing on work practices within development studios and projects. The research focuses on the related issues of growing team sizes and the international outsourcing of some production as trends that are transforming the context for knowing-in-practice in these organisational settings. In the cultural–historical activity theory conceptual framework used for the study, this change is framed as a form of collective learning requiring new intermediary design and project management tools. The spatiality of this process is interpreted as a dynamic formed by the dialectical tension between the situated and distributed elements of knowing in videogames development as a creative practice

Business · Context (archaeology · Creativity · Dialectic · Economic geography · Economics · Epistemology · Geography · Knowledge management · Outsourcing · Political science · Situated · Sociology · Studio · Computer Science · Cultural Industries and Urban Development · Engineering · Innovative Education and Learning Practices · Marketing · Rural development and sustainability

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Unique citing works11
Citations per year1
Citation span2015 - 2025 (11)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 11

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