Causal effects of violent sports video games on aggression
Is it competitiveness or violent content
Datos Bibliográficos
| ID | 9006366 |
|---|---|
| Autores | C Arnold Anderson (0000-0001-6353-0023, Iowa State University, autor de correspondencia), Nicholas L Carnagey (Iowa State University) |
| Año | 2009 |
| Volumen | 45 |
| Número | 4 |
| Páginas | 731-739 |
| Fecha de publicación | 2009-05-05 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Experimental Social Psychology (JOURNAL) |
| Identificadores de la revista | ISSN: 0022-1031 • E-ISSN: 1096-0465 |
| Editorial | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.jesp.2009.04.019 |
| OpenAlex | W2111013399 |
| Idioma | EN |
| Citas recibidas | 54 |
| Referencias citadas | 39 |
Affect (linguistics · Aggression · Cognition · Football · Injury prevention · Medical emergency · Multimedia · Poison control · Suicide prevention · Video game · Bullying, Victimization, and Aggression · Communication · Digital Games and Media · Human Factors and Ergonomics · Media Influence and Health · Psychology · Social Psychology
The serial effect of bullying victimization and aggression outcome expectancies on within‐person changes in proactive aggression among adolescents across one year
The effect of video game competition and violence on aggressive behavior
Video Games Do Affect Social Outcomes
Dangerous minds? Effects of uncivil online comments on aggressive cognitions, emotions, and behavior
Dispelling stigma and enduring bias
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents
Beyond Violence
Feminine honor concerns, reactivity to femininity threats, and aggression in U.S. women
Retracted Article
Longitudinal associations between media violence exposure and aggressive behavior among Chinese adolescents
Peer victimization and externalizing problems among Chinese adolescents
How Does She Do It? An Experimental Study of the Pro- and Anti-social Effects of Watching Superhero Content among Late Adolescents
Gratitude inhibits competitive behaviour in threatening interactions
Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players
Predicting proteus effect via the user avatar bond
The Impact of Competitive Gaming Context on Aggressive Behavior in High School Students
What Happens When Parents Find Violence Acceptable? A Case of Violent-Humorous Commercials Targeted at Children
Predicting donation behavior from psychophysiological responses to music with prosocial lyrics
Sex, Lies, and Video Games
Assessing Aggressiveness via Reaction Times Online
Does aggressive commentary by streamers during violent video game affect state aggression in adolescents
Validation of the Gaming Skills Questionnaire in Adolescence
Violent Video Games and Children’s Aggressive Behaviors
Retracted
Differential effects of exposure to cooperative versus competitive games on sharing behavior in young children
An evolutionary perspective on cooperative behavior in gamers
The perceived meaning of the video game experience
From the couch to the sports field
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression
Gaining a competitive edge
How much evidence is p > .05? Stimulus pre-testing and null primary outcomes in violent video games research
Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play
Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play
Validity of Adults’ Retrospective Memory for Early Television Viewing
ESports Evolution in Football Game Series
Social Context and Video Game Play
Exploring soccer video games as a channel to promote well-being and soccer appreciation among North American adults
Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviors
The contagious impact of playing violent video games on aggression
Effects of Prosocial, Neutral, and Violent Video Games on College Students' Affect
Competitive game motivation and trait aggression among Chinese adolescent players of Glory of the King
Thinking through the social world
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
The effects of violent video games and shyness on individuals’ aggressive behaviors
Linking violent video games to cyberaggression among college students
The effect of justified video game violence on aggressive behavior and moderated immersion
Demolishing the Competition
Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox
A longitudinal study of the association between violent video game play and aggression among adolescents
Validation of a monetary Taylor Aggression Paradigm
Exposure to music with prosocial lyrics reduces aggression
Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study
Reframing the 'Violence' of Mixed Martial Arts
Exploratory data analysis
Aggressive Behavior
Handbook of Social Psychology
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal
External Validity of “Trivial” Experiments
Violent Video Games
Violence exposure in real‐life, video games, television, movies, and the internet
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Temperature and aggression
Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults
Human Aggression
Children and the Media
Research in the Psychological Laboratory
Educating for a peaceful world
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
An Examination of Violence and Gender Role Portrayals in Video Games
Exposure to violent video games and aggression in German adolescents
Exposure to violent media
A Theory of Co-operation and Competition
Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood
Effects of Violent Video Games on Aggressive Behavior
Chronic violent video game exposure and desensitization to violence
The effect of video game violence on physiological desensitization to real-life violence
The Aggression Questionnaire
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
Seeing the World Through Mortal Kombat-colored Glasses
| Obras citantes distintas | 54 |
|---|---|
| Citas por año | 3,38 |
| Intervalo de citas | 2010 - 2026 (17) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 53 |