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Flipping a simulation before instruction can improve students' learning, interest and perceived competence

Bibliographic Data

ID9616599
AuthorsMarci S Decaro (0000-0001-6753-0725, University of Louisville Louisville Kentucky USA, corresponding author), Derek K McClellan (University of Louisville Louisville Kentucky USA), Derek McClellan (0000-0003-4294-1792, Kentucky Wesleyan College), Ryan Patrick (University of Louisville Louisville Kentucky USA), Ryan J Patrick (University of Louisville), Aleeta M Powe (University of Louisville Louisville Kentucky USA), Danielle Franco (University of Louisville Louisville Kentucky USA), Raymond J Chastain (0009-0009-2741-3757, University of Louisville Louisville Kentucky USA), Linda Fuselier (0000-0003-0920-5988, University of Louisville Louisville Kentucky USA), Jeffrey L Hieb (University of Louisville Louisville Kentucky USA), Jeffrey Hieb (University of Louisville)
Year2025
Volume96
Issue1
Pages172-192
Publication date2025-07-08
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueBritish Journal of Educational Psychology (JOURNAL)
Journal identifiersISSN: 0007-0998 • E-ISSN: 2044-8279
PublisherWiley (PUBLISHER • GB)
DOI10.1111/bjep.70007
PMID40629806
OpenAlexW4412131721
LanguageEN
References cited77

BACKGROUND: Using simulations in science instruction can help make abstract topics more concrete and boost students' understanding. AIMS: The current research examined whether using a simulation as an exploratory learning activity before an accompanying lecture has additional learning and motivational benefits compared to a more common lecture-then-simulation approach. SAMPLES: Participants (Experiment 1, N = 168; Experiment 2, N = 357) were undergraduate students in several sections of a first-year chemistry course. METHODS: Students were randomly assigned to explore a simulation on atomic structure either before a lecture (explore-first condition) or after the lecture (instruct-first condition). In Experiment 1, the simulation activity time was limited (15 min) and the activity varied in whether self-explanation ('why') prompts were included. In Experiment 2, the activity time was lengthened (20 min), and only 'why' prompts were used. After the activity and lecture, students completed a survey and posttest. RESULTS: In Experiment 1, students in the explore-first condition scored lower on posttest conceptual knowledge scores and reported lower curiosity compared to students in the instruct-first condition. Scores for basic facts and transfer knowledge, and self-reported situational interest, self-efficacy, and competence, were equal between conditions. No effects of prompt condition were found. In Experiment 2, with longer activity time, the results reversed. Students in the explore-first condition scored equally on basic facts and higher on conceptual knowledge and transfer measures, while also reporting higher curiosity, situational interest, self-efficacy, competence, and cognitive engagement. CONCLUSION: When properly designed, placing simulations before-rather than after-lecture can deepen learning, motivation, and competence.

Cognition · Competence (human resources) · Curiosity · Exploratory research · Mathematics education · Situational ethics · Innovative Teaching Methods · Psychological and Educational Research Studies · Psychology · Science Education and Pedagogy · Social Psychology

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