Virtual reality and the new psychophysics
Bibliographic Data
| ID | 9621023 |
|---|---|
| Authors | Beatrice De Gelder (0000-0003-1667-8986, Brain and Emotion Laboratory Department of Cognitive Neuroscience Faculty of Psychology and Neuroscience Maastricht University The Netherlands, corresponding author), Jari Kätsyri (0000-0002-7003-1238, Brain and Emotion Laboratory Department of Cognitive Neuroscience Faculty of Psychology and Neuroscience Maastricht University The Netherlands), Aline W de Borst (Department of Computer Science University College London UK) |
| Year | 2018 |
| Volume | 109 |
| Issue | 3 |
| Pages | 421-426 |
| Publication date | 2018-08-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | British Journal of Psychology (JOURNAL) |
| Journal identifiers | ISSN: 0007-1269 • E-ISSN: 2044-8295 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/bjop.12308 |
| PMID | 29806694 |
| OpenAlex | W2805937055 |
| Language | EN |
| Citations received | 3 |
| References cited | 26 |
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study the context‐dependent behaviour of individuals in their natural environment. Pan and Hamilton (2018, Br. J. Psychol .) provide a useful overview of methodological recommendations for using VR. Here, we highlight some other aspects of the use of VR. Our first argument is that VR can be useful by virtue of its differences from the normal perceptual environment. That is, by virtue of its relative non‐realism and poverty of its perceptual elements, it can actually offer increased clarity with respect to the features of interest for the researcher. Our second argument is that VR exerts its measurable influence more by eliciting an acceptance of the virtual world (i.e., ‘suspension of disbelief’) rather than by eliciting a true belief of the realism of the VR environment. We conclude by providing a novel suggestion for combining neuroimaging methods with embodied VR that relies on the suspension of disbelief
Argument (complex analysis) · CLARITY · Cognitive psychology · Cognitive science · Context (archaeology) · Direct and indirect realism · Embodied cognition · Epistemology · Human–computer interaction · Perception · Psychophysics · Realism · Rigour · Virtual reality · Action Observation and Synchronization · Computer Science · Face Recognition and Perception · Psychology · Virtual Reality Applications and Impacts
A review of empirical evidence on different uncanny valley hypotheses
Feeling robots and human zombies
The Uncanny Valley [From the Field]
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not
Brain-to-brain coupling
The Uncanny Valley
From presence to consciousness through virtual reality
Assessing Human Likeness by Eye Contact in an Android Testbed
Why and how to use virtual reality to study human social interaction
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,38 |
| Citation span | 2018 - 2022 (5) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |