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Video Games & the Novel

Bibliographic Data

ID9685258
AuthorsEric Hayot (Cal Humanities, corresponding author)
Year2021
Volume150
Issue1
Pages178-187
Publication date2021-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueDaedalus (JOURNAL)
Journal identifiersISSN: 0011-5266 • E-ISSN: 1548-6192
PublisherMIT Press (PUBLISHER • US)
DOI10.1162/daed_a_01841
OpenAlexW3119786513
LanguageEN
Citations received11

In the last sixty years, the video game industry has grown from quite literally nothing to a behemoth larger than the film or television industries. This enormous change in the shape of cultural production has failed to make much of an impact on the study of culture more generally, partly because video games seem so much less culturally important than novels. No one has ever imagined the Great American Video Game. But video games have more in common with novels than you might think, and vice versa. Anyone trying to understand the combination of neoliberal individualism and righteous murderousness that characterizes our world today will do well to pay them some attention

Advertising · Aesthetics · Art · Business · Economics · Epistemology · Game mechanics · Individualism · Media studies · Multimedia · Nothing · Political science · Popular culture · Production (economics · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Computer Science · Digital Games and Media · Law · Philosophy

  • Moral complexity in multiperspective video games

    Gabriele D’Amato•Frontiers of Narrative Studies•2026

  • This Land is My Land

    Open Access•Shilan Ahmadian, Lisbeth M Brevik•Journal of Computer Assisted…•2024

  • Reality Games

    Justin Prystash•Science Fiction Studies•2026

  • You Say “Games,” I Hear “Board Games”

    Maurice W Suckling•English Language Notes•2025

  • The Video Game Is a Gag

    Peter Mcdonald•English Language Notes•2025

  • Video games in selected African novels

    Alexander Fyfe•Journal of the African Literature…•2024

  • Video Games as Literature? Realist Discourse in Red Dead Redemption 2

    Open Access•Francesca Razzi•American, British and Canadian…•2025

  • Replaying Adolescence

    Open Access•George Davies•American, British and Canadian…•2025

  • Machphrasis

    Open Access•Francis Butterworth-Parr•Games and Culture•2023

  • Character-Driven Storytelling Design for Digital Games

    Open Access•Athirah Zaini, Allan Fowler et al.•Games and Culture•2025

  • Remediating Video Games in Contemporary Fiction

    Open Access•Marco Caracciolo•Games and Culture•2023

Unique citing works11
Citations per year3,67
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 11

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Open DOIOpen Access
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