Video Games & the Novel
Bibliographic Data
| ID | 9685258 |
|---|---|
| Authors | Eric Hayot (Cal Humanities, corresponding author) |
| Year | 2021 |
| Volume | 150 |
| Issue | 1 |
| Pages | 178-187 |
| Publication date | 2021-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Daedalus (JOURNAL) |
| Journal identifiers | ISSN: 0011-5266 • E-ISSN: 1548-6192 |
| Publisher | MIT Press (PUBLISHER • US) |
| DOI | 10.1162/daed_a_01841 |
| OpenAlex | W3119786513 |
| Language | EN |
| Citations received | 11 |
In the last sixty years, the video game industry has grown from quite literally nothing to a behemoth larger than the film or television industries. This enormous change in the shape of cultural production has failed to make much of an impact on the study of culture more generally, partly because video games seem so much less culturally important than novels. No one has ever imagined the Great American Video Game. But video games have more in common with novels than you might think, and vice versa. Anyone trying to understand the combination of neoliberal individualism and righteous murderousness that characterizes our world today will do well to pay them some attention
Advertising · Aesthetics · Art · Business · Economics · Epistemology · Game mechanics · Individualism · Media studies · Multimedia · Nothing · Political science · Popular culture · Production (economics · Sociology · Turns, rounds and time-keeping systems in games · Video game · Video game culture · Video game design · Computer Science · Digital Games and Media · Law · Philosophy
Moral complexity in multiperspective video games
This Land is My Land
Reality Games
You Say “Games,” I Hear “Board Games”
The Video Game Is a Gag
Video games in selected African novels
Video Games as Literature? Realist Discourse in Red Dead Redemption 2
Replaying Adolescence
Machphrasis
Character-Driven Storytelling Design for Digital Games
Remediating Video Games in Contemporary Fiction
| Unique citing works | 11 |
|---|---|
| Citations per year | 3,67 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 11 |