F Pires
Biographic Data
| ID | 12766 |
|---|---|
| NAME | F Pires |
| GIVEN NAMES | F |
| FAMILY NAME | Pires |
| SIGNATURE | PIRES F |
| AFFILIATIONS | Universitat Autonòma de Barcelona |
| ORCID | 0000-0001-6172-7594 |
| VERIFIED | Yes |
| TOTAL WORKS | 24 |
| TOTAL CITATIONS | 16 |
| AUTHOR COUNT | 24 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 3 |
Riders on the road
This article applies an interface-centred framework to examine the everyday work of riders working for platforms in Spain. We present a close analysis of the interactions among riders and other human, institutional and technological actors before and after the Spanish ‘Rider Law’ came into force in 2021. The findings reveal the increasing complexity of the last-mile delivery interface, observed in the rise of a dense network of intermediary actor…
Researching Teens’ Gamer Identity Construction in the Covid-19 Pandemic
This reflective article explores the methodological and ethical challenges encountered while researching how teens construct gamer identities through the lenses of social class and gender during the COVID-19 pandemic. To guide this exploration, we pose two research questions: How can researchers ethically and effectively study teens’ gaming experiences in a hybrid online-offline context? What are the implications of gender, class, and age in shap…
Implicit collective memory and how it fuels implicit activism in Nigeria’s EndSars movement
This article expands upon the prevailing focus on social movement and explicit memory primarily centred around commemorations, to focus on implicit memory as a driving force for social movements in the context of the EndSARS in Nigeria. This study’s specific research question is: How does implicit memory fuel implicit activism in the EndSARS movement? To answer this question, we employed a digital ethnographic approach. Our results indicate three…
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups
In this article, we focused on data drawn from two Brazilian Facebook groups that discuss on-demand driving (Uber and 99Pop). We focus particularly on the use of humour in the stories that on-demand drivers (ride-hailing) share, as it was identified that humour is widely used within these groups. This article has three objectives: (1) to detect the types of stories shared by on-demand drivers in the Facebook groups; (2) to determine the relations…
Delivery riders’ cultural production in Spain
This study analyses YouTube videos about delivery riders in Spain as well as the channels in which the videos were uploaded. The aim is to understand the ways that riders are represented in the videos and determine the labour imaginaries that emerge in the context of platformization, which includes work that depends on platforms that use computer architecture and automation systems to arrange exchanges between people, goods, and corporations, suc…
Social media and platform work
This article introduces the special issue, ‘Social Media and Platform Work: Stories, Practices, and Workers’ Organisation’. In recent years, platform labour studies have increasingly focused on how the growing platformisation of labour has changed work activities, labour processes, work organising, identities, and collectivities. The literature has highlighted the role of media, communication, and social media in platform labour, but more researc…
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
Learning with YouTube
This article focuses on the results from interviews and workshops on teens’ YouTube consumption and use as part of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries from Europe, South America and Australia. The project had two main objectives: to detect what teens are doing with media and to determine how they learn to do it. During the fieldwork, YouTube was identified as one …
How do teens define what it means to be a gamer? Mapping teens’ video game practices and cultural imaginaries from a gender and sociocultural perspective
This study analyses how gender and socioeconomic characteristics permeate teens’ discourses when they define what it means to be a gamer. Video games have become a reference framework for teenagers, in which gaming practices may be important parts of their identity and social context. In addition, many teens see gaming as a professional possibility. This study provides five new gamer categories based on data from four focus groups carried out in …
Gamers never play alone
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws…
Cazadores de Historias
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de primaria y secundaria de Barcelona, así como en otros contextos educativos no formales. Cazadores de Hist…
What are teens doing with YouTube? Practices, uses and metaphors of the most popular audio-visual platform
This article is part of the outcomes of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries between 2015 and 2018. A multi-method approach was used in the study (questionnaires, workshops, media diaries, interviews, observation of online communities) to explore what teens are doing with media. This article presents a map of the uses and practices teens make of YouTube. The metaph…
Riesgos de la brecha digital de género entre los y las adolescentes
The gender digital divide between teens from seven countries in Europe, in Australia, and in countries of South America through a socio-cultural perspective is analyzed. The article compares which habits of use and consumption are attributed and performed by adolescents in multiple media and social media, and explores if these uses are grounded in the historically established gender roles. The data come from the Transmedia literacy research proje…
Metáforas, narrativas e proliferação de espécies midiáticas durante a pandemia de 2020
RizomaCAS: Tento escrever um ou dois textos no Hipermediaciones todos os meses.No início da pandemia, em março, publiquei dois posts.Em um deles -"Coronavírus, epidemias e interfaces" -propus-me a refletir sobre como a crise do COVID-19 poderia ser analisada com base nos conceitos de "interface" e "assemblage", este último seguindo a linha de trabalho de Manuel de Landa (2006).Nesse contexto, recuperei o conceito de "epidemic assemblage" (conjunt…
All aboard?! Co-viewing with and within connected platforms in the Eurovision Song Contest
Based on co-viewing and connected viewing literature (Authors, year), this article analyses connected co-viewing practices within and with the use of media platforms around a live television event, using the Eurovision Song Contest as a case study. This popular event has a long-running tradition which has fostered extensive use of different kinds of connected platforms, including an official app. Using a case study approach and focusing on the Sp…
Relationship between biomechanical and psychophysiological indicators and performance in a vertical mountain race
In order to know the relationship between biomechanical and psychophysiological indicators, as well as the possible pre-post psychophysiological differences and the use of poles in the uphill performance on mountain runners, we performed a prospective and descriptive study of one vertical mountain race. Thus, it was analysed biomechanical (speed and strength/power manifestations) and psychophysiological variables (lactate, heart rate and subjecti…
Co-viewing a lesbian kiss between two elderly characters
Carlos A. Scolari
Entrevista com o pesquisador Carlos A. Scolari, abordando as temáticas recentemente estudadas por ele
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
Pesquisando co-viewing em redes sociais e aplicativos de mensagem instantânea
Este artigo discute as preocupações e os desafios éticos que devem ser considerados durante o estudo da prática de covisualização (televisão social) dos conteúdos audivisuais nas mídias sociais e aplicativos de mensagens instantâneas. As práticas de covisualização se referem às atividades interconectadas que ocorrem enquanto os espectadores se sentam juntos em frente a um aparelho de TV, observando e construindo sentido a partir do conteúdo telev…
Researching co-viewing on social media and instant messaging applications
This article discusses the ethical concerns and challenges that should be considered while studying the practice of co-viewing on social media and instant messaging applications. Co-viewing practices refer to the intertwined activities that happen while viewers sit together in front of a TV set, watching and making meaning from television content. Connected platforms amplify the possibilities for co-viewing, by allowing people to experience a dig…
Connected Co-viewing on Facebook
Co-viewing refers to the practice of sitting together in front of a TV set, watching and making meaning from television content. New media amplifies the possibilities for co-viewing, by allowing people to do it virtually. This study explores the reflexive perception of media realism that emerged when Facebook users engaged in connected co-viewing in two unofficial Facebook groups dedicated to the Brazilian prime-time telenovela Babilônia . The se…
Connected viewing
A range of mobile technologies, multiple screens, and user engagement are arising in connected formats of media usage. Connected viewing is a term that refers to these varieties of platforms for content distribution and multiple viewing practices that are being developed, or have evolved, within the convergent digital landscape, and generates many disruptions in the viewing consumption. This paper presents the book anthology edited by Holt and Sa…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
Connected Co-viewing on Facebook
Co-viewing refers to the practice of sitting together in front of a TV set, watching and making meaning from television content. New media amplifies the possibilities for co-viewing, by allowing people to do it virtually. This study explores the reflexive perception of media realism that emerged when Facebook users engaged in connected co-viewing in two unofficial Facebook groups dedicated to the Brazilian prime-time telenovela Babilônia . The se…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
Riesgos de la brecha digital de género entre los y las adolescentes
The gender digital divide between teens from seven countries in Europe, in Australia, and in countries of South America through a socio-cultural perspective is analyzed. The article compares which habits of use and consumption are attributed and performed by adolescents in multiple media and social media, and explores if these uses are grounded in the historically established gender roles. The data come from the Transmedia literacy research proje…
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
Connected viewing
A range of mobile technologies, multiple screens, and user engagement are arising in connected formats of media usage. Connected viewing is a term that refers to these varieties of platforms for content distribution and multiple viewing practices that are being developed, or have evolved, within the convergent digital landscape, and generates many disruptions in the viewing consumption. This paper presents the book anthology edited by Holt and Sa…
Challenging prime time television
Television (TV) has always been the focus of continuous debate around its shifting social practices, involving and challenging all established main agents, from content producers to brands, corporations, regulators and audiences (Boddy, 2002; Uricchio, 2002). At the same time, the remediations of TV are at the core of broader discussions on media change, particularly since the popularization of media consumption through the Internet. TV retains a…
Connected Co-viewing on Facebook
Co-viewing refers to the practice of sitting together in front of a TV set, watching and making meaning from television content. New media amplifies the possibilities for co-viewing, by allowing people to do it virtually. This study explores the reflexive perception of media realism that emerged when Facebook users engaged in connected co-viewing in two unofficial Facebook groups dedicated to the Brazilian prime-time telenovela Babilônia . The se…
Carlos A. Scolari
Entrevista com o pesquisador Carlos A. Scolari, abordando as temáticas recentemente estudadas por ele
Future Story Chasers
In this article, we will outline the co-design process of the Future Story Chasers storytelling game methodology. Future Story Chasers is a research project aimed at fostering the collective creation of stories based on a common fictional premise. A first experience was carried out in late 2017 in three primary and secondary schools in Barcelona, with approximately 200 participants from three different age groups and diverse social backgrounds. P…
Pesquisando co-viewing em redes sociais e aplicativos de mensagem instantânea
Este artigo discute as preocupações e os desafios éticos que devem ser considerados durante o estudo da prática de covisualização (televisão social) dos conteúdos audivisuais nas mídias sociais e aplicativos de mensagens instantâneas. As práticas de covisualização se referem às atividades interconectadas que ocorrem enquanto os espectadores se sentam juntos em frente a um aparelho de TV, observando e construindo sentido a partir do conteúdo telev…
Researching co-viewing on social media and instant messaging applications
This article discusses the ethical concerns and challenges that should be considered while studying the practice of co-viewing on social media and instant messaging applications. Co-viewing practices refer to the intertwined activities that happen while viewers sit together in front of a TV set, watching and making meaning from television content. Connected platforms amplify the possibilities for co-viewing, by allowing people to experience a dig…
Metáforas, narrativas e proliferação de espécies midiáticas durante a pandemia de 2020
RizomaCAS: Tento escrever um ou dois textos no Hipermediaciones todos os meses.No início da pandemia, em março, publiquei dois posts.Em um deles -"Coronavírus, epidemias e interfaces" -propus-me a refletir sobre como a crise do COVID-19 poderia ser analisada com base nos conceitos de "interface" e "assemblage", este último seguindo a linha de trabalho de Manuel de Landa (2006).Nesse contexto, recuperei o conceito de "epidemic assemblage" (conjunt…
All aboard?! Co-viewing with and within connected platforms in the Eurovision Song Contest
Based on co-viewing and connected viewing literature (Authors, year), this article analyses connected co-viewing practices within and with the use of media platforms around a live television event, using the Eurovision Song Contest as a case study. This popular event has a long-running tradition which has fostered extensive use of different kinds of connected platforms, including an official app. Using a case study approach and focusing on the Sp…
Relationship between biomechanical and psychophysiological indicators and performance in a vertical mountain race
In order to know the relationship between biomechanical and psychophysiological indicators, as well as the possible pre-post psychophysiological differences and the use of poles in the uphill performance on mountain runners, we performed a prospective and descriptive study of one vertical mountain race. Thus, it was analysed biomechanical (speed and strength/power manifestations) and psychophysiological variables (lactate, heart rate and subjecti…
Co-viewing a lesbian kiss between two elderly characters
Cazadores de Historias
En este artículo se exploran las posibilidades del storytelling como técnica de creatividad en el aula, y se analizan los procesos de creación compartida de historias en el marco del proyecto de innovación e investigación educativa Cazadores de Historias. El proyecto ha sido desarrollado durante dos ediciones (entre 2017 y 2019) en centros de primaria y secundaria de Barcelona, así como en otros contextos educativos no formales. Cazadores de Hist…
What are teens doing with YouTube? Practices, uses and metaphors of the most popular audio-visual platform
This article is part of the outcomes of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries between 2015 and 2018. A multi-method approach was used in the study (questionnaires, workshops, media diaries, interviews, observation of online communities) to explore what teens are doing with media. This article presents a map of the uses and practices teens make of YouTube. The metaph…
Riesgos de la brecha digital de género entre los y las adolescentes
The gender digital divide between teens from seven countries in Europe, in Australia, and in countries of South America through a socio-cultural perspective is analyzed. The article compares which habits of use and consumption are attributed and performed by adolescents in multiple media and social media, and explores if these uses are grounded in the historically established gender roles. The data come from the Transmedia literacy research proje…
Learning with YouTube
This article focuses on the results from interviews and workshops on teens’ YouTube consumption and use as part of the Transmedia Literacy research project on teens and transmedia collaborative practices carried out in eight countries from Europe, South America and Australia. The project had two main objectives: to detect what teens are doing with media and to determine how they learn to do it. During the fieldwork, YouTube was identified as one …
How do teens define what it means to be a gamer? Mapping teens’ video game practices and cultural imaginaries from a gender and sociocultural perspective
This study analyses how gender and socioeconomic characteristics permeate teens’ discourses when they define what it means to be a gamer. Video games have become a reference framework for teenagers, in which gaming practices may be important parts of their identity and social context. In addition, many teens see gaming as a professional possibility. This study provides five new gamer categories based on data from four focus groups carried out in …
Gamers never play alone
Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws…
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups
In this article, we focused on data drawn from two Brazilian Facebook groups that discuss on-demand driving (Uber and 99Pop). We focus particularly on the use of humour in the stories that on-demand drivers (ride-hailing) share, as it was identified that humour is widely used within these groups. This article has three objectives: (1) to detect the types of stories shared by on-demand drivers in the Facebook groups; (2) to determine the relations…
Delivery riders’ cultural production in Spain
This study analyses YouTube videos about delivery riders in Spain as well as the channels in which the videos were uploaded. The aim is to understand the ways that riders are represented in the videos and determine the labour imaginaries that emerge in the context of platformization, which includes work that depends on platforms that use computer architecture and automation systems to arrange exchanges between people, goods, and corporations, suc…
Social media and platform work
This article introduces the special issue, ‘Social Media and Platform Work: Stories, Practices, and Workers’ Organisation’. In recent years, platform labour studies have increasingly focused on how the growing platformisation of labour has changed work activities, labour processes, work organising, identities, and collectivities. The literature has highlighted the role of media, communication, and social media in platform labour, but more researc…
The EndSars movement is an umbrella for other challenges’
This article analyses the underlying and immediate triggers of Nigeria’s EndSARS protest and their interconnectedness. Leveraging Braun and Clark’s reflexive thematic analysis of interviews with 11 participants along with the ethnographic approach, the authors constructed a broader theme termed ‘EndSARS – An Umbrella’. They identify three primary themes (youth unemployment, endemic public sector corruption/poor police welfare and poverty) as the …
Riders on the road
This article applies an interface-centred framework to examine the everyday work of riders working for platforms in Spain. We present a close analysis of the interactions among riders and other human, institutional and technological actors before and after the Spanish ‘Rider Law’ came into force in 2021. The findings reveal the increasing complexity of the last-mile delivery interface, observed in the rise of a dense network of intermediary actor…
Researching Teens’ Gamer Identity Construction in the Covid-19 Pandemic
This reflective article explores the methodological and ethical challenges encountered while researching how teens construct gamer identities through the lenses of social class and gender during the COVID-19 pandemic. To guide this exploration, we pose two research questions: How can researchers ethically and effectively study teens’ gaming experiences in a hybrid online-offline context? What are the implications of gender, class, and age in shap…
Implicit collective memory and how it fuels implicit activism in Nigeria’s EndSars movement
This article expands upon the prevailing focus on social movement and explicit memory primarily centred around commemorations, to focus on implicit memory as a driving force for social movements in the context of the EndSARS in Nigeria. This study’s specific research question is: How does implicit memory fuel implicit activism in the EndSARS movement? To answer this question, we employed a digital ethnographic approach. Our results indicate three…
Sociology (15 works) · Computer Science (14 works) · Social Media and Politics (10 works) · Psychology (9 works) · World Wide Web (9 works) · Political science (8 works) · Multimedia (7 works) · Art (6 works) · Advertising (5 works) · Business (5 works)